| Author |
Topic: RPG Mapping |
| Lord Thunderwing~rb |
General Member Since: Dec 23, 2006 Posts: 144 Last: Dec 23, 2006 [view latest posts] |
|
|
|
|
| FliX~rb |
General Member Since: Dec 23, 2006 Posts: 8484 Last: Dec 23, 2006 [view latest posts] |
|
|
|
|
| Scooter~rb |
General Member Since: Dec 23, 2006 Posts: 751 Last: Dec 23, 2006 [view latest posts] |
|
|
|
Category: Star Trek Voyager: Elite Force MOD Support Posted: Saturday, Mar. 5, 2005 02:24 am |
 |
Most of the "great" mappers have moved on to other games, but there are some new mappers rising to greatness. The two best places to check out are RPG-X forums and ERP forums. I'm an RP mapper myself so here's the basics:
1. Sound completes the experience. Good RP maps have a few layers of sound: the first layer is the continous hum of the engines heard throughout the ship (unless you're mapping a planet); the second layer is room-specific ambient sound (eg. warp core); the third layer involves interactivity which I'll explain in more detail below.
2. Features, features, features. Func_usable is an RP mappers best friend. Most consoles will have a func_usable attached to a target speaker to make a beeping noise. Some consoles will have a noise specific to how the console is labelled (eg. scanning sound for science station), whereas most consoles have something more generic. Try to vary things a bit so that not every console makes the same noise. Starship maps quite often will have a toggleable viewscreen, which is just a func_usable turning on and off with a skybox behind. The skybox usually also will have a warp shader (I use cones); the uber mappers also put warp shaders outside ALL the windows of the whole ship. All warp shaders are activated simultaneously from the helm console. Red alert shaders are also very popular now, which are simply alternating func_usables (occupy same place, but not at same time).
3. All aboard the func_train! Func_trains are like the secret weapon of the RP mapper. They are more difficult to use and so were not in use as much in the early days, but once mastered they can be reapplied to things such as toggleable doors, lifts, shuttles, etc.
4. Beam me up Scotty. Some starship maps feature working transporters with a planet surface so that away missions can occur without changing maps.
Your imagination will help you think of more things. Ask other RP mappers and check out their maps for ideas. I will try to answer specific questions as best I can but I don't have all the answers. |
 |
|
|
| Lord Thunderwing~rb |
General Member Since: Dec 23, 2006 Posts: 144 Last: Dec 23, 2006 [view latest posts] |
|
|
|
Category: Star Trek Voyager: Elite Force MOD Support Posted: Saturday, Mar. 5, 2005 02:24 pm |
 |
| Quote (Scooter @ Mar. 05 2005, 3:24 am) | | Most of the "great" mappers have moved on to other games, but there are some new mappers rising to greatness. The two best places to check out are RPG-X forums and ERP forums. |
Do you also know where I can find them, since for RPG-X I can only find this site, which appears only to deal with SG1 and my ERP searches ends up on some Chinese site . . . |
 |
|
|
| Scooter~rb |
General Member Since: Dec 23, 2006 Posts: 751 Last: Dec 23, 2006 [view latest posts] |
|
|
|
Category: Star Trek Voyager: Elite Force MOD Support Posted: Saturday, Mar. 5, 2005 03:26 pm |
 |
|
 |
|
|
| Lord Thunderwing~rb |
General Member Since: Dec 23, 2006 Posts: 144 Last: Dec 23, 2006 [view latest posts] |
|
|
|
Category: Star Trek Voyager: Elite Force MOD Support Posted: Saturday, Mar. 5, 2005 03:43 pm |
 |
|
 |
|
|
| Lord Dave~rb |
General Member Since: Dec 23, 2006 Posts: 1843 Last: Dec 23, 2006 [view latest posts] |
|
|
|
|
| Agent007~rb |
General Member Since: Dec 23, 2006 Posts: 27798 Last: Dec 23, 2006 [view latest posts] |
|
|
|
Category: Star Trek Voyager: Elite Force MOD Support Posted: Monday, Mar. 7, 2005 10:35 pm |
 |
| Quote (Lord Dave @ Mar. 07 2005, 4:14 pm) | | TAlk to a guy named Will Riker. |
If that is his real name...  Seriously, though, someone tell me what this EF RPG stuff is all about. I'm too lazy to click and find out myself... |
 |
|
|
| Lord Dave~rb |
General Member Since: Dec 23, 2006 Posts: 1843 Last: Dec 23, 2006 [view latest posts] |
|
|
|
Category: Star Trek Voyager: Elite Force MOD Support Posted: Monday, Mar. 7, 2005 11:44 pm |
 |
Basically you Roleplay as a starfleet officer aboard a ship. The roleplaying is done via forums. The person in charge, cris, makes plots and we have to interact with them based on the characters we create. Go visit www.ussposeidon.net and look at the forums. Tis fun. (I'm Lt. Doss there) |
 |
|
|
| Agent007~rb |
General Member Since: Dec 23, 2006 Posts: 27798 Last: Dec 23, 2006 [view latest posts] |
|
|
|
|
|
|
mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
|