Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 9 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: photoshop CS
Sir_Bors~rb
General Member
Since: Dec 23, 2006
Posts: 184
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Feb. 7, 2005 01:48 pm
My son was over and we were trying to make a texture for his map.

The question that came up was how to make something look like silver and gold.  I bring up the color picker and get a color that is close to gold and I suppose gray is close to silver but it does not shine like a metal.

So how does one make something look like silver or gold?

I quess I am on the roll here with question!!

Sir Bors.
Share |
Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Feb. 7, 2005 02:27 pm
Well, if you want the actual texture to look 'gleamy' or relfective, I can tell you how (involves some shading/dodging), but what you really want is a shiny shader.  That'll look the most realistic.  I'm trying to think of one from the game, but all I can picture is 3DSMax materials.  I know they're in there, though...  Maybe glass... yeah, I think glass shaders should have the kind of look you're going for.  (shiny)
Share |
UniKorn~rb
General Member
Since: Dec 23, 2006
Posts: 1291
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Feb. 7, 2005 02:51 pm
Code Sample

textures/special/gold
{
       {
rgbGen identity
map $lightmap
}
{
map textures/special/gold.tga
blendFunc GL_DST_COLOR GL_SRC_ALPHA
rgbGen identity
alphaGen lightingSpecular
}
       {
map textures/special/gold.tga
               tcgen environment
blendFunc GL_ONE GL_ONE
rgbGen identity
}
     
       {
map textures/special/gold.tga
               blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}      
Share |
Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Feb. 7, 2005 07:06 pm
There ya go.
Share |
Sir_Bors~rb
General Member
Since: Dec 23, 2006
Posts: 184
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Feb. 7, 2005 10:13 pm
Forget the fact that this is for EF.  What you are saying is that I can not make something look like silver or Gold in photoshop?  Let's say I just what to make a picture and print it out.  (which I don't)  Photoshop can not do it?

Now getting back to the fact that this is for my son's map.

This brings up a question I been meaning to ask. I have followed many of these Code Samples and saved them for future referances that you guys have been helping each other on.

The question is what do I do with it?
Where do I put it?
And please answer any other question that a newbie in this might ask but does not know to ask because he is a newbie!!!

As much as we have learned this code sample is new territory to us but I think it is about time to at least learn to crawl if not walk into this.

Thanks,
Sir Bors
Share |
Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Feb. 7, 2005 10:24 pm
Quote (Sir_Bors @ Feb. 07 2005, 4:13 pm)
Forget the fact that this is for EF.  What you are saying is that I can not make something look like silver or Gold in photoshop?  Let's say I just what to make a picture and print it out.  (which I don't)  Photoshop can not do it?

Well yeah, but that's like asking if you can make something look like gold using oil paint.  Of course.  You get the right colors, you paint in the reflections and the specularity... But now that we have shaders in 3d games, it's not just art painted onto the architecture.  Alot can be done in-game that makes it look more realistic.  I mean look at something shiny in real life.  When you move it, or move around it, the 'shine' moves too.  You could paint a texture in Photoshop where some parts are lighter than others to simulate the 'shine,' but once you get in game, that 'shine' won't move when you do.  It'll look fake.  But if you use a shader script to control the shine, the shine can move as you move, and it looks a lot more realistic.  I don't know how else to explain... When you eventually figure it out, you'll realize how weird your question is.  Heh. (no offense)

Anyway, those shaders to in a .shader file, which is just a renamed text file.  They go in your 'shaders' folder under BaseEF.  There are a lot of shader tuts out there.
Share |
Sir_Bors~rb
General Member
Since: Dec 23, 2006
Posts: 184
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Feb. 8, 2005 07:31 pm
Thanks.  No offense taken because I know you guys kid around alot here and we are just having fun while learning, or at least I am the one learning!!

As to photoshop I asked just for the sake of learning how to do it there.  I know there are all sort of filters and other things and I just thought there might be a button that says push here and it will make it shine.  The way use describe it sounds a little harder then I want to get into now.  I got enough on my plate to learn without adding to it.

As far as in the game I understand and it does make sense.  I will now search for a shader tut. If I don't find one you will see a new posting that says "Help can not find shader tut".
Share |
Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Feb. 8, 2005 08:48 pm
Yeah.  My point was that if you want to find out how to make something look shiny in Photoshop, that's more of an artistic question than a technical one.
Share |
U.S.S. Speed~rb
General Member
Since: Dec 23, 2006
Posts: 9936
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Feb. 11, 2005 06:46 am
Quote (UniKorn @ Feb. 07 2005, 8:51 am)
Code Sample

textures/special/gold
{
       {
rgbGen identity
map $lightmap
}
{
map textures/special/gold.tga
blendFunc GL_DST_COLOR GL_SRC_ALPHA
rgbGen identity
alphaGen lightingSpecular
}
       {
map textures/special/gold.tga
               tcgen environment
blendFunc GL_ONE GL_ONE
rgbGen identity
}
     
       {
map textures/special/gold.tga
               blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}      

Errr... You will need different texture than just textures/special/gold
You will need a reflection map.

Material like gold or anything shiney only look as good as what they are reflecting.
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»