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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: photoshop CS
Sir_Bors~rb
General Member
Since: Dec 23, 2006
Posts: 184
Last: Dec 23, 2006
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Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Feb. 8, 2005 07:16 pm
Ok now you are confusing the New guy!  (but I am learning)

Flix - Why png?

As of now I have deleted my jpeg rock wall and went back to an earlier version that was still a psd and I am doing all my work now in the psd format.

So my question is (drum roll please) Regardless of which format I will use when I put it in the game, which is the best format to work in while creating the texture?
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UniKorn~rb
General Member
Since: Dec 23, 2006
Posts: 1291
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Feb. 8, 2005 08:16 pm
.psd, as long as you are working on it. Afterwards tga imho
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Feb. 8, 2005 08:46 pm
Granted, I haven't kept up with the latest games, but I've never seen a game that used all tgas for its textures.  Every Q3-based game I've seen has used jpgs or DDS, which IIRC, are just files w/ jpgs of various resolutions...  For the HD space and texture memory(presumably) you'd take up using tgas, I don't think it's worth avoiding the random problems that MIGHT popup using jpgs...
I say use jpgs unless it starts giving you a problem, then use tgas or whatever works.  But on a cosmetic basis, you will hardly ever notice a difference, and file size-wise, jpgs definately have the upper hand.
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FliX~rb
General Member
Since: Dec 23, 2006
Posts: 8484
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Feb. 8, 2005 09:24 pm
textures i allways make jpg, as soon as i want to use a shader i usualy use tga anyway.
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U.S.S. Speed~rb
General Member
Since: Dec 23, 2006
Posts: 9936
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Feb. 11, 2005 06:43 am
TGA is great in HL2.
You need to turn them into .vtx, which is around 33% the size of the TGA.
No idea how they did that, but you don't lose any quality.

IMO, better format than TGA is PNG, which is also loseless, but as good as jpeg on compression.
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Feb. 11, 2005 02:23 pm
I've been using PNG in Flash lately.  I love the alpha mapping.
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