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Forum: All Forums : Soldier of Fortune
Category: SoFII General
General game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: RMG seed algorithm.
Normal~rb
General Member
Since: Dec 23, 2006
Posts: 4
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: SoFII General
Posted: Monday, Oct. 25, 2004 12:50 pm
Anyone know the seed algorithm for RMG maps or more specifically if there is a method of  creating a not random generated time of day. I would assume programmers and games testers had methods of pre-determind time of day so anyone know anything on the subject much appreciated.
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WIDOWMAKER99~rb
General Member
Since: Dec 23, 2006
Posts: 741
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: SoFII General
Posted: Wednesday, Oct. 27, 2004 09:31 pm
yea the paramaters are determined in the mapcycle you create for your server

Code:

mapcycle
{
mp_col2
{
command "map mp_col2"

cvars
{
scorelimit 8
timelimit 30
                 g_gametype "dm"
disable_weapon_RPG_7 "1"
disable_weapon_MM_1 "1"
g_speed "320"
g_pickupsDisabled "1"
}
}

rmgdesert
{
command "rmgmap 1 small 2 desert 3 day 4 decepticon 0"

cvars
{
scorelimit 8
timelimit 30
                 g_gametype "dm"
disable_weapon_RPG_7 "1"
disable_weapon_MM_1 "1"
g_speed "320"
g_pickupsDisabled "1"




see this thred  and yea ..time of day is  something that yes you can set  via a mapcycle per map
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drakahari~rb
General Member
Since: Dec 23, 2006
Posts: 41
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: SoFII General
Posted: Friday, Oct. 29, 2004 06:05 am
I know the answer!!!!!!!!!!  Normal give it up my boy.  It all breaks down to 0's and 1's.
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Normal~rb
General Member
Since: Dec 23, 2006
Posts: 4
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: SoFII General
Posted: Saturday, Oct. 30, 2004 04:47 pm
Drak i just wanna see the algoritm for object placement and the pseudorandom coding thats all.

Cant help a guy for been interested its not a dig at vr im genuinly interested.
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