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Forum: All Forums : Soldier of Fortune
Category: SoFII General
General game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Actual "real" news about Duke Nukem Forever!
AutoPilot~rb
General Member
Since: Dec 23, 2006
Posts: 939
Last: Dec 23, 2006
[view latest posts]
Level 7
Category: SoFII General
Posted: Monday, Sep. 27, 2004 08:13 pm
Believe it or not, there is actually some legit, non-speculative DNF news today. Meqon is glad to announce that 3DRealms have decided to buy our Meqon Game Dynamics SDK for their upcoming title Duke Nukem Forever.

Meqon’s product strategy has always been to create the most easy to use and flexible physics engine on the market, but without compromising the computational speed. George Broussard, CEO of 3DRealms comments – “We evaluated several physics SDK's and Meqon was really fast, had the cleanest interface and integrated into our game very quickly.”
The Meqon Game Dynamics SDK does not only handle basic rigid body simulation but also contain highly advanced character and vehicle modules. Mr Broussard comments – “With its advanced feature set, we feel confident that Meqon's next generation physics engine can help us create the next generation of action games.”

The 1.4 version of the Meqon SDKs is now available for evaluation and purchase. The latest version features an overall improvement of engine stability, new versions of the Character and Vehicle modules, as well as new productivity enhancing tools.
The Meqon Agent and the Meqon Remote Debugger adds priceless features like memory debugging, network licenses, CPU profiling and visual debugging. Every function call and every memory allocation can be traced and logged, perfect to effortlessly ensure top notch performance.

The character module features improved performance and many new features to easily integrate character with or without animation into games. Characters can be completely animated and still interact realistically with its surroundings. Moreover, any number of bones can be used to set up the physical description of the characters and any number of these bones can be simulated.

The new vehicle module features a rich feature set that enables all kind of wheel based vehicles to be easily set up. Any number of motors, axis, clutches, gearboxes and wheels can be attached to realistically simulate all sorts of wheel based vehicles.

end

-=AutoPilot=-
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dysfunctional~rb
General Member
Since: Dec 23, 2006
Posts: 1994
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: SoFII General
Posted: Wednesday, Sep. 29, 2004 01:37 am
Next thing we will read is that John Romero and Stevie "Killcreek" Case are on the dev team.

Yawn.

... they started that when I had a Voodoo 2.
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MoNoXBooGie~rb
General Member
Since: Dec 23, 2006
Posts: 3176
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: SoFII General
Posted: Friday, Oct. 1, 2004 10:53 pm
Instead of finishing this game they wasted time on the license by making that gay ass platformer game a year ago.
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someguy2435~rb
General Member
Since: Dec 23, 2006
Posts: 48
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: SoFII General
Posted: Sunday, Oct. 3, 2004 02:50 pm
Quote (MoNoXBooGie @ Oct. 01 2004, 6:53 pm)
Instead of finishing this game they wasted time on the license by making that gay ass platformer game a year ago.

actually ARUSH ent. and Sunstorm made the game
it's just 3DR's license; they haven't been working on anything except DNF
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Ryo..Ohki~rb
General Member
Since: Dec 23, 2006
Posts: 1774
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: SoFII General
Posted: Tuesday, Oct. 5, 2004 04:50 pm
Quote (someguy2435 @ Oct. 03 2004, 9:50 am)
they haven't been working on anything except DNF

Fixed

Sorry couldn't resist :old1:
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FliX~rb
General Member
Since: Dec 23, 2006
Posts: 8484
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: SoFII General
Posted: Wednesday, Oct. 6, 2004 08:47 am
Quote (Ryo..Ohki @ Oct. 05 2004, 11:50 am)
Quote (someguy2435 @ Oct. 03 2004, 9:50 am)
they haven't been working on anything except DNF

Fixed

Sorry couldn't resist :old1:

:p

linkage please  :)
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