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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: BSP to Map
Shakiro~rb
General Member
Since: Dec 23, 2006
Posts: 83
Last: Dec 23, 2006
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Level 3
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Aug. 9, 2004 08:26 am
Hi all, after a long time, i'm back  :s3:

I need your help, two years ago, i worked on some map for EF1, but now, i missing my klingon.map file. I only have klingon.bsp

Are there any tools or converter to generate bsp files to map files?
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Dobberman~rb
General Member
Since: Dec 23, 2006
Posts: 1046
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Aug. 9, 2004 10:20 pm
Sorry, wrong command line. I fixed it.
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Shakiro~rb
General Member
Since: Dec 23, 2006
Posts: 83
Last: Dec 23, 2006
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Level 3
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Aug. 9, 2004 10:24 pm
Got it ... THX ya :)
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Boom~rb
General Member
Since: Dec 23, 2006
Posts: 23
Last: Dec 23, 2006
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Level 1
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Aug. 17, 2004 04:37 am
Paracyte, I tried that program & it gives me a ".ase" file(much larger than the bsp I might add). What do I do with that? :D
(ctf_boom2 - my map of course)
Thanks!

Btw, someone asked me if I still had the .map for another map, but I lost it after formatting, so would be cool if I could open it back up & do some changes for league play, without retexturing everything :;):
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MMFSdjw~rb
General Member
Since: Dec 23, 2006
Posts: 3336
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Aug. 17, 2004 03:55 pm
you used the wrong command, .ASE is a model format. you must have left off the map after convert.
it must be -convert map.
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Boom~rb
General Member
Since: Dec 23, 2006
Posts: 23
Last: Dec 23, 2006
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Level 1
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Aug. 18, 2004 09:51 pm
Quote
"E:\Games\EF\q3map2\q3map2.exe" -v -game ef -fs_basepath "E:\Program Files\Raven\Star Trek Voyager Elite Force" -convert map "E:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEF\maps\ctf_boom2.bsp"



Quote
Microsoft Windows XP [Version 5.1.2600]
© Copyright 1985-2001 Microsoft Corp.

C:>"E:\Program Files\Raven\Star Trek Voyager Elite F
orce\q3map2\q3map2.exe" -v -game ef -fs_basepath "E:\Program Files\Raven\Star Tr
ek Voyager Elite Force" -convert map "E:\Program Files\Raven\Star Trek Voyager E
lite Force\BaseEF\maps\ctf_boom2.bsp"
2.5.15
1 threads
Q3Map         - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.15
GtkRadiant    - v1.5.0 Jul  8 2004 21:06:11
Kitten confit: It's not just for breakfast anymore!
--- InitPaths ---
VFS Init: E:/Program Files/Raven/Star Trek Voyager Elite Force/baseef/

entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/common.shader
entering scripts/gfx.shader
entering scripts/dreadNought3.shader
entering scripts/voyager.shader
entering scripts/transporter.shader
entering scripts/borg.shader
entering scripts/engineering.shader
entering scripts/damagedvoyager.shader
entering scripts/stmodels.shader
entering scripts/scavenger.shader
entering scripts/decals.shader
entering scripts/stasis.shader
entering scripts/forge.shader
entering scripts/holodeck_temple.shader
entering scripts/holodeck_training.shader
entering scripts/ctf2.shader
entering scripts/sky3.shader
entering scripts/harlequin_sky.shader
Script file scripts/woebane.shader was not found
entering scripts/dotf.shader
    1717 shaderInfo
Loading E:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEF\maps\ctf_boo
m2.bsp
--- Convert BSP to ASE ---
writing E:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEF\maps\ctf_boo
m2.ase
       3 seconds elapsed


???
maybe too many quotes or something?
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MMFSdjw~rb
General Member
Since: Dec 23, 2006
Posts: 3336
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Aug. 19, 2004 01:16 am
hmm... I'm not sure.
Para, help this man.
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Boom~rb
General Member
Since: Dec 23, 2006
Posts: 23
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Aug. 24, 2004 01:34 pm
great :D thanks! will give it a whirl
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