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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Skin Taunts
Angelus~rb
General Member
Since: Dec 23, 2006
Posts: 25
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jun. 10, 2004 12:12 am
Hi there.
Im looking to finish my skin off but am unable to find anything on how to set up the model taunts (as in audio ones) .
Any help ?
Thanks :)
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Scooter~rb
General Member
Since: Dec 23, 2006
Posts: 751
Last: Dec 23, 2006
[view latest posts]
Level 7
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jun. 10, 2004 12:52 am
Make sure to set your soundpath in animation.cfg and then just stick the WAV files in the appropriate folder and name them appropriately. ie) Taunt1.wav, Taunt2.wav

Check out an existing skin and you'll see what I mean.
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71M~rb
General Member
Since: Dec 23, 2006
Posts: 361
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jun. 10, 2004 03:17 am
Aside from that, if you're looking to create/edit your own sound files, there are some things u need to be aware of.

First, the sample rate must be set to 44100mhz. Most basic sound editing programs can convert sound files sample rates as needed
Secondly, sound files that have 2 channels (ie Stereo) won't be accpeted either, so they have to be converted to the Mono set.

And then the only formats EF will accept is WAV or MP3.

Aside from that, Scooter's advice is the way to go. :)

Open up pak0.pk3 and have a look at the animation.cfg files of any of the Borg or Klingon models to see the soundpath parameter in action.

Hope that helped!

-TiM
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Angelus~rb
General Member
Since: Dec 23, 2006
Posts: 25
Last: Dec 23, 2006
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Level 1
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Saturday, Jun. 12, 2004 01:01 pm
thanks for all the help.
Do you happen to know if their is a limit to them ?
As my last two (6 & 7) arnt working :O
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Scooter~rb
General Member
Since: Dec 23, 2006
Posts: 751
Last: Dec 23, 2006
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Level 7
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Saturday, Jun. 12, 2004 02:59 pm
Yeah maximum is five.
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Angelus~rb
General Member
Since: Dec 23, 2006
Posts: 25
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Saturday, Jun. 12, 2004 07:48 pm
ok thanks :)
Last thing - does anyone have a list of all possible sound effects and their names?
For example, the sound the model makes when its hit.
cheers
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71M~rb
General Member
Since: Dec 23, 2006
Posts: 361
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 16, 2004 12:23 pm
Open up pak0.pk3 and check out:

sound/player/hm_male

All of EF's default male sounds are in there, so that's probably all u'd need.

-TiM
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