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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Flares
{SFEF}Jake~rb
General Member
Since: Dec 23, 2006
Posts: 28
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Jun. 8, 2004 04:15 pm
I would like to put flares in my map just to add to the mood of it, but I can't seam to be able to figure out how to put them in there, Any help?
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MMFSdjw~rb
General Member
Since: Dec 23, 2006
Posts: 3336
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Jun. 8, 2004 05:32 pm
I'm pretty sure you add the line Light 1 to your shader.
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U.S.S. Speed~rb
General Member
Since: Dec 23, 2006
Posts: 9936
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Jun. 8, 2004 07:18 pm
Quote (MMFSdjw @ June 08 2004, 12:32 pm)
I'm pretty sure you add the line Light 1 to your shader.

This is built-in flare... Nothing amazing.

surfaceparm sprite (Need to check which one)
may help you more...
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Alpharaptor~rb
General Member
Since: Dec 23, 2006
Posts: 3476
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Jun. 8, 2004 08:57 pm
Make your flare and add the line "deformVertexes autosprite2" to the general keywords in your shader.
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{SFEF}Jake~rb
General Member
Since: Dec 23, 2006
Posts: 28
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Jun. 8, 2004 09:07 pm
Thanks guys, problem is, I'm a novice to scripting, All I know is the concept behind shaders. So even though I understand what it is your telling me, I don't know what to do with it. And I don't think it's something I can learn overnight.
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MMFSdjw~rb
General Member
Since: Dec 23, 2006
Posts: 3336
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 9, 2004 04:43 pm
do you have your shader already?
if so, post it and someone will show you where to put the stuff.
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{SFEF}Jake~rb
General Member
Since: Dec 23, 2006
Posts: 28
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 9, 2004 05:50 pm
no, I don't.
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71M~rb
General Member
Since: Dec 23, 2006
Posts: 361
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jun. 10, 2004 03:31 am
If you have the EF expansion pack, one of the MP maps, ctf_singularity has flares.

If you look in the scripts/new_effects.shader file in the pak3.pk3 file (Assuming u have the XP ;) ), you can see the shader code for the flares.

To actually get it working on a map ingame, here's what you can do (Kudos to Stukatto for teaching me this many years ago! :p )

Create a brush that is long and wide enough to fit the flare texture.  Assign the nodraw texture to it, and then to one of the sides, replace the nodraw texture with the flare texture.

Normally I've found it's good habit to have the flare texture placed on the top side of the brush, so it can be positioned easily.

Then after u've compiled it, and had a look ingame, u should see a normal flare. :)

Failing that, here's a tutorial on adding lens flares to maps in Q3.  The fundamentals are similar enough so that it would also work with EF :)

http://www.planetquake.com/qworkshop3/tutorials/flares/index.html

Hope that helped!

-TiM
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{SFEF}Jake~rb
General Member
Since: Dec 23, 2006
Posts: 28
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jun. 10, 2004 04:10 am
Thanks!
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{SFEF}Jake~rb
General Member
Since: Dec 23, 2006
Posts: 28
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jun. 10, 2004 04:11 am
Thanks!
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