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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Modeler Needed
USS_Salem~rb
General Member
Since: Dec 23, 2006
Posts: 50
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jun. 4, 2004 07:21 pm
hello groupies. I'm looking for a volentier to make help me with me map, the USS Athena. Now, I'm good with the mapping part, but what I reallt need right now is some models, such as chairs, objects, ect. Here are some pics of my work on the Athena.














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USS_Salem~rb
General Member
Since: Dec 23, 2006
Posts: 50
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jun. 4, 2004 11:48 pm
Quote (Paracyte @ June 04 2004, 2:38 pm)
Ah, I can see why you were getting that max_patch_planes error.. looks like all your corridors and a lot of other details are just made out of patches (and it looks good too).

What I would do is model them in GTK and convert them to .ase like I was talking about in that other thread. In fact, thats what I did to add in some of the details in the nx-01 mod since our main modeller (Neo Sunaru) was no-longer easily available (used it for the chairs, some consols, etc). And it turned out pretty well. But then again maybe you don't want to bother with all of that..

Acctually, only my curved corridors were patch_meshes. And the error was on a different map I'm working on on the side, lol. But yea, this map does use a good number of meshes, jsut not as large as the Inner Docking ring of a Starbase, like on the other map.

As a last resort I'd do the trick with converting them to .ase, but I'd prefer to have models made in some sort of modeling program.
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71M~rb
General Member
Since: Dec 23, 2006
Posts: 361
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 9, 2004 02:12 pm
Heya Dooley :)

Did you manage to talk to Phenix?  
I'd be more than happy to make more map models if 2 separate maps could benefit from them (Considering Phenix told me the Poseidon is now becoming an official mod map. :p)

Just gotta wade thru exams first.... :p

-TiM
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Alpharaptor~rb
General Member
Since: Dec 23, 2006
Posts: 3476
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 9, 2004 04:45 pm
Hey Para, is there a shader keyword to make my ase models solid?
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CMcQ~rb
General Member
Since: Dec 23, 2006
Posts: 1015
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 9, 2004 10:00 pm
Those corridors are nice.:)
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Paracyte~rb
General Member
Since: Dec 23, 2006
Posts: 220
Last: Dec 23, 2006
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Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 9, 2004 11:01 pm
Quote (Alpharaptor @ June 09 2004, 9:45 am)
Hey Para, is there a shader keyword to make my ase models solid?

Not that I know of..

Just set the model to spawnflags 2 in Radiant.
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USS_Salem~rb
General Member
Since: Dec 23, 2006
Posts: 50
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Jun. 14, 2004 05:03 am
Quote (71M @ June 09 2004, 9:12 am)
Heya Dooley :)

Did you manage to talk to Phenix?  
I'd be more than happy to make more map models if 2 separate maps could benefit from them (Considering Phenix told me the Poseidon is now becoming an official mod map. :p)

Just gotta wade thru exams first.... :p

-TiM

Ah, so the secret to getting the goods is to join the team. I shoulda thought of that earlier.  :;):


And, uh thanks for the coments people.
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FliX~rb
General Member
Since: Dec 23, 2006
Posts: 8484
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Jun. 14, 2004 08:34 pm
very nice looking pix there:cool:
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Rapture~rb
General Member
Since: Dec 23, 2006
Posts: 2232
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Jun. 15, 2004 07:57 am
Those pictures are really good I wish I had the patients for that sort of thing
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71M~rb
General Member
Since: Dec 23, 2006
Posts: 361
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 16, 2004 02:31 am
Quote (USS_Salem @ June 14 2004, 1:03 pm)

Ah, so the secret to getting the goods is to join the team. I shoulda thought of that earlier.  :;):


And, uh thanks for the coments people.

ROFL, uh yeah, I guess so lol.

Jack Amzadi joined a few days bak and I got a request from him to make a full-size danube-class runabout model.  :s6:

Well, holidays start in 3 days, so I'll have plenty of time then. :D

-TiM
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