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Forum: All Forums : Jedi Knight
Category: Jedi Knight - Jedi Academy
General, mapping, modeling, scripting, etc. game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Patch Needed For Serious Bug
Kenyon~rb
General Member
Since: Dec 23, 2006
Posts: 7
Last: Dec 23, 2006
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Level 0
Category: Jedi Knight - Jedi Academy
Posted: Monday, Apr. 5, 2004 03:54 pm
We need a 1.02 patch to fix an exploit people have only in the recent weeks really started using on the public servers, which oddly enough is a problem that *was* fixed in JK2. I'm not talking about bugs like the Siege bugs, but a duelling bug...

Spin whores.

If a user sets his sensitivity to high (often using the /sens command in the console to get it higher than allowed in the options) or binds a key to momentarily get it high, he can turn really fast.

So what's the problem? People can turn fast right? That's what the option is there for?

That's right, but here's the deal. If a user has his saber extended and when in close proximity of his/her enemy makes a rapid swing, the saber will pass through the opponent a LOT of times... easy insta kills! This is especially true for people using red stance. It was fixed back in JK2 where moving your saber that fast using a sense exploit didn't have the massive damage it had here... so it wasn't worth doing in JK2. More and more people are using this exploit now, and it needs to be fixed. The creators didn't intend for people to fight like that, I'm sure (red is slow because it's strong) but we desperately need a 1.02 patch to fix this... a lot of people are starting to complain.

I totally love the saber system in JK3, but this exploit is now bothering me on a lot of public servers.

Thank you for your time.

~Ken
(Thomas)
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Ryo..Ohki~rb
General Member
Since: Dec 23, 2006
Posts: 1774
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Jedi Knight - Jedi Academy
Posted: Monday, Apr. 5, 2004 08:39 pm
I wish LA had allowed Punkbuster support as it would be able to stop that. I've given up trying to understand LA after they cancelled Sam & Max 2

Only Lucasarts can ok a patch and they may have just given a budget for only a single patch.
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soloo~rb
General Member
Since: Dec 23, 2006
Posts: 2
Last: Dec 23, 2006
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Level 0
Category: Jedi Knight - Jedi Academy
Posted: Wednesday, Feb. 2, 2005 01:02 am
I'm bumping this thread since it's creator is totally right. I am a devout member of a larger community of JA gamers and we all find this "poking", or spinning, a pain in the behind. This takes away a lot of pleasure from the game - I mean you can counter pokes if you're skillful enough (yes, even with duals ;)), but such games are not fun to say the least. And I know a couple of people myself who told that they would gladly buy JA if it wasn't for the multiplayer that's messed up because of this issue.

In fact, I joined so there would be one more voice to advocate this improvement.

Will some great guy at Ravensoft actually listen and condescend to the level of the average games who just wants to enjoy some virtual saber swinging without getting mopped by bug exploiters? I sure hope so... this game is so great it's sad that a lot of its potential is gone due to some people wiggling their mice all the time.
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Ryo..Ohki~rb
General Member
Since: Dec 23, 2006
Posts: 1774
Last: Dec 23, 2006
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Level 8
Category: Jedi Knight - Jedi Academy
Posted: Wednesday, Feb. 2, 2005 06:32 pm
I'm sure you just overlooked this rather important detail when bumping this rather old topic
Quote (Ryo..Ohki @ April 05 2004, 3:39 pm)
Only Lucasarts can ok a patch
so you are asking the wrong people, looking at the time that's past and as their next SW FPS is also due soon it'll be a NO
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