Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 10 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Soldier of Fortune
Category: SoFII General
General game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: fps issue
[TheFORCE]~rb
General Member
Since: Dec 23, 2006
Posts: 580
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: SoFII General
Posted: Friday, Mar. 26, 2004 09:11 pm
seta sv_fps "20"  someone explain to me y a server should set its fps to 20.

ive been playing on this server and id get constantly fps 125.

i happen to b there while the admin was testing the setting and he set it at 20 whereas b4 he had it at 80.

as soon as he set it at 20 my fps start dropping and going all aover the place. at 1 point in shop2 it reached 40fps! i mean come on. so someone tell me what seta sv_fps "20" exactly do and whats the best to set at.

for all i know is that it helps with ping. but y try to lower ping when u got a dsl connection and u already get 60 ping in the server.
Share |
[10x][Rabs Terror]~rb
General Member
Since: Dec 23, 2006
Posts: 504
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: SoFII General
Posted: Sunday, Mar. 28, 2004 05:43 pm
buy a better comp
Share |
Chicane~rb
General Member
Since: Dec 23, 2006
Posts: 424
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: SoFII General
Posted: Monday, Mar. 29, 2004 03:23 pm
sv_fps is related with the snaps setting of clients. So higher than 50 is impossible because of PB restrictions.
Most servers have 20, if clients set it higher, it won't make a difference.
I read somewhere about it, ill see if i can find it back. It had something to do with packets, and NOT with framerate.
Share |
Chicane~rb
General Member
Since: Dec 23, 2006
Posts: 424
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: SoFII General
Posted: Monday, Mar. 29, 2004 03:28 pm
Source: http://ucguides.savagehelp.com/Quake3/connection.html

snaps

The snaps setting is used to calculate how many gameworld updates you receive from the server. Usable range is 10 to 'server sv_fps setting' and defaults to 20. Version 1.17 of Quake3 forces snaps client side to a maximum of 25 or in some cases a maximum of 30. However the network code works in such a way that snaps should always be set to match or be above the server's sv_fps or a divisor of it.

If a game server's sv_fps setting is changed from id software's default setting you may have to alter your snaps setting to compensate. As the optimal setting can be server dependant we suggest you use a snaps setting cycle script such as the one in the Script and Alias Replacements section. Leave snaps at your default until you encounter a server that needs a higher/lower setting. Currently we have seen servers running sv_fps ranging from 20 to 40 so the script covers that range.

Example, you will notice on some servers in the UK such as Wireplay and Jolt which use a server side setting of 30 for sv_fps that your ping appears to be double, try using snaps 30.  

Due to the way that Quake3 interpolates the gameworld updates in a snaps packet for display you may find on systems with a very high com_maxfps, very low downstream bandwidth, usually 28800 BPS or less and very high latency, 300+ ping, that reducing snaps to minimum of 10 or reducing com_maxfps helps.

See cg_lagometer for more information on how to adjust snaps setting.
Share |
spike232~rb
General Member
Since: Dec 23, 2006
Posts: 5892
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: SoFII General
Posted: Wednesday, Mar. 31, 2004 12:01 pm
increasing this value will also have a very negitive effect on ping times.
Share |
Crystal~rb
General Member
Since: Dec 23, 2006
Posts: 467
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: SoFII General
Posted: Thursday, Apr. 1, 2004 02:55 am
you guys want to go so fast these days!
give the girl server a break if she wants to "serve" you slower
sometimes we want you to go at a 40, not a 125!
Share |
[TheFORCE]~rb
General Member
Since: Dec 23, 2006
Posts: 580
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: SoFII General
Posted: Thursday, Apr. 1, 2004 01:22 pm
well u see i dont understand how my game acts the way it does only in this server when b4 it didnt. i go in a different server and i get 125fps constandly. i go to this server and the fps r all over the place they range from 10 to 125, u know how annoying this can be when u run around and ur fps just go up and down. i personally think the guy messed up his server. in fact heres the proof.
this 1 server my game does this

http://www.adelphi.edu/~shutad/screens1.zip

and this

http://www.adelphi.edu/~shutad/screens2.zip

as u can see whats happening is very annoying and very hard to play

in all other servers, my game does this

http://www.adelphi.edu/~shutad/screens3.zip
Share |
Arkhos~rb
General Member
Since: Dec 23, 2006
Posts: 228
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII General
Posted: Thursday, Apr. 1, 2004 05:19 pm
He may have changed his max_rate / # of players to a higher number than his server can support. FPS are usually based on a few factors:

1 - the max_rate of the server must be calculated to provide bandwidth for each player based on the available upload speed. If a server admin has his max_rate too high, with too many players allotted, then as the server fills up the fps drop. For instance a T1 with 1.5mb upload can support (comfortably) 16 players with a max_rate of 10000. If the max_rate is set to 20000 then each player that joins that also has their rate set to 20000+ will use up the bandwidth before the full number of players join. It must be kept in balance.

2 - the map itself. Usually this is seen more with custom maps. Depending on the way the map was created you can have over 200fps looking one direction, and 25 looking the other. This is poor map design. Doesn't sound like it applies to your case, as you mentioned shop2.

3 - Client settings. make sure you set your rate, snaps,  com_maxfps, and modify your video/graphic settings via the options menu.


Sounds like the first one may be your problem with this server. He may have tried to add more players or increase his maximum rate, but doesn't actually have the bandwidth to support it.
Share |
Chicane~rb
General Member
Since: Dec 23, 2006
Posts: 424
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: SoFII General
Posted: Thursday, Apr. 1, 2004 05:30 pm
Too bad you didn't have your lagometer enabled when taking these screenshots. I expect differences in that.
These servers that you have compared in #1 #2 and #3 are all running the same mod?
Share |
[TheFORCE]~rb
General Member
Since: Dec 23, 2006
Posts: 580
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: SoFII General
Posted: Friday, Apr. 2, 2004 12:38 am
#1 and #2 are from the same server, different maps. #3 is from a different server same mod. my ping is 37 with max at 45. i think Arkhos might b right, cuz b4 id get 60 to 70 ping in that server so the admins must have done something to get a better ping for the players probly cuz the slot# got increased or something
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Soldier of Fortune : SoFII General

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»