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Topic: Sin or Half-Life |
| CreatorEternal~rb |
General Member Since: Dec 23, 2006 Posts: 277 Last: Dec 23, 2006 [view latest posts] |
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Category: Q4 General Posted: Thursday, Mar. 25, 2004 06:42 pm |
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Please review the points below and vote. If their is a point I missed about either game message me and I will edit it in. Please post a message coinciding with your vote and why you chose that game. Nothing about popularity or expansions only original content.
Sin -Realistic body damage -NPC's -3 type's of body armor -Wide array of futuritic weapons and vehicles -Open GL compatable graphics -Translucency (water and fog) & transparency mapped textures -Storyline based on futuristic mad scientist -Shooting range style training(arcade like) -Hiearachical models with interpolated skeletal animations -Mission-based levels -Large, realistic environments -Usable objects(drawer's, elevator's, lightswitches) -Destroyable boxes and boards -Destrution of walls through damage -Cinematic movie sequences -Total underwater levels(uwpass1,uwpass2) -Mutant character change level -Easter eggs and secrets -Computer dos interface system -Deactivation able turrets, cameras, bots -Use weapon(like secondary fire) -Inventory system -Alternate levels routes and missable levels -Usable cameras -Stealth missions -Existing on multiple sides of a plane -Movie made off of the game -1 expansion
Half-Life -NPC's with healing and following capabilities -Rechargable hazard suit -Real-world, experimental, and alien-bodypart weapons -Open GL semi-compatable graphics -Translucent water -Storyline based on alternate dimension alien invaders -Hazard course training -Skeletal Animation System -Almost Seamless level transitions -Usable objects(elevator's, lightswitches) -Destroyable boxes and boards -Event based destruction of wall -In-game movies -Deactivation able turrets -Secondary fire -3 expansions
As I said if there are more that you think needs to be added send me a message and I will add them in. |
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| Tetzlaff~rb |
General Member Since: Dec 23, 2006 Posts: 181 Last: Dec 23, 2006 [view latest posts] |
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| CreatorEternal~rb |
General Member Since: Dec 23, 2006 Posts: 277 Last: Dec 23, 2006 [view latest posts] |
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Category: Q4 General Posted: Thursday, Mar. 25, 2004 10:55 pm |
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| Quote | | Another thing that annyoed me sometimes in SiN was the cartoonish stuff. The bums in the subway ore the fat workers were just a bit silly. |
SiN was able to bring a good humor to the game while playing and their are few games that have done that. The basic concept for the headcrabs was derived from the Alien's facehugger and Quake's fiend. The giant tentacle beast was really annoying and only got me irritated at the game. Saying Half-Life was a cornerstone for FPS games is like saying Duke3D was a cornerstone for puberty suffering teenagers. |
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| Tetzlaff~rb |
General Member Since: Dec 23, 2006 Posts: 181 Last: Dec 23, 2006 [view latest posts] |
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| CreatorEternal~rb |
General Member Since: Dec 23, 2006 Posts: 277 Last: Dec 23, 2006 [view latest posts] |
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| Tetzlaff~rb |
General Member Since: Dec 23, 2006 Posts: 181 Last: Dec 23, 2006 [view latest posts] |
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| CreatorEternal~rb |
General Member Since: Dec 23, 2006 Posts: 277 Last: Dec 23, 2006 [view latest posts] |
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| FuryX~rb |
General Member Since: Dec 23, 2006 Posts: 334 Last: Dec 23, 2006 [view latest posts] |
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| Trunks~rb |
General Member Since: Dec 23, 2006 Posts: 231 Last: Dec 23, 2006 [view latest posts] |
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| CreatorEternal~rb |
General Member Since: Dec 23, 2006 Posts: 277 Last: Dec 23, 2006 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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