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Topic: New Weapons |
| ShoT~rb |
General Member Since: Dec 23, 2006 Posts: 24 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII Mapping Posted: Wednesday, Mar. 10, 2004 02:17 am |
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Okay guys, a while back I made a post about trying to get that Beretta into the game, and guess what, I did it. Here's a picture of it:  As you all can see, it needs 2 obvious adjustments; 1. The Slider is too low, gotta raise it to fix the hole between the chamber and it. 2. The tip of the chamber, where the silencer goes, is all black, need to apply a texture map to that. Apart from that, it's looking okay. I have another question though, my next task is to try and import the HK G36 rifle, but the major problem is, the bone names. I remember someone made a reference file for the handguns, with all the bone names and everything, so if anyone knows the bone names for an Assault Rifle, tell me. So far, Im thinking they're going to be this: BoltBone ClipBone BodyBone And probobally another one for the 2nd hand. Peace, ShoT |
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| ShoT~rb |
General Member Since: Dec 23, 2006 Posts: 24 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII Mapping Posted: Wednesday, Mar. 10, 2004 02:37 am |
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Also, if any people are still interested in trying to get the weapons in-game, post a reply here, maybe Ill write a tutorial.
For now, some Do's and Dont's of exporting:
1. Use ONLY the .xsi plugin provided with the SDK, on my earlier pics, you could see the gun not having a texture, Carcass basically messed up in compilation, because the textures were'nt exported, I fixed this by installing 3DS Max 5, not 6 with which RS plugin didnt work, and everything was fine.
2. If you see missing parts on your gun, let's say you see the body, but the slider is gone, it's because of the shader.
3. Use only squared textures, i.e. 256x256, 512x512 and so on, if you'll use a texture 512x384 in size, SoF2 wont recognize it, so the part of your weapon that that texture is applied to will NOT be visible.
4. There's a GLM importer plugin out there, Im trying to find it as we speak, its for 3DS Max, use THAT to scale your weapon model, basically make it the same size, and its XYZ coordinates as the model imported, if your working on the 1st person model, make sure you import the 1st person model from SoF2, i.e. m4.glm not m4world.glm, they have different coordinates, so you need to do both if you want your weapon to look good in game, not "hang" 3 feet from the players hand in the 3rd person view, because you copied the regular .glm and renamed it filenameworld.glm.
5. I didn't use Stannum's method of making new animations, I just replaced the .frames and .gla files from my weapon with the originals from SoF2.
6. Basically, create a model, set up the bones like in Stannum's file, create a little animation, doesnt really matter what you do, as long as you have more than 1 frame in the file, otherwise carcass will give you an error that 1 frame xsi files arent supported, the reason for that is you will use SoF2 animations instead of yours, I think it's a waste of time creating your own animations. |
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| Battosai~rb |
General Member Since: Dec 23, 2006 Posts: 105 Last: Dec 23, 2006 [view latest posts] |
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| ShoT~rb |
General Member Since: Dec 23, 2006 Posts: 24 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII Mapping Posted: Wednesday, Mar. 10, 2004 11:14 pm |
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I downloaded the 3DS Max 6 Demo from Discreet's website, it's a ree no limitations 30 day trial, but you wont be abe to export models, actually you will, but the texture will be missing, so you will need 3DS Max 5 or 4, I have a demo of 5 on a disc Discreet send me, so I had to install that, as far as I know, Discreet didn't release 3ds max 5 demo online, only on CD's, and since their new version came out, you wont be able to get it. |
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| Battosai~rb |
General Member Since: Dec 23, 2006 Posts: 105 Last: Dec 23, 2006 [view latest posts] |
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| [Made]TealC~rb |
General Member Since: Dec 23, 2006 Posts: 16 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII Mapping Posted: Friday, Mar. 12, 2004 07:14 pm |
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Good Job Shot it looks GREAT!!!! I'm currently making a custom mod for my clan, new weapons, sounds, few options etc giving it a new life sorta speak. And was wondering if you would like to contribute that model and gun to our project. Any readme or file or something so u get the credit you deserve would also be added where u thought fit. Let me know if your interested thx in advance TealC www.made2kill.com |
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| Battosai~rb |
General Member Since: Dec 23, 2006 Posts: 105 Last: Dec 23, 2006 [view latest posts] |
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| ShoT~rb |
General Member Since: Dec 23, 2006 Posts: 24 Last: Dec 23, 2006 [view latest posts] |
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| [Made]TealC~rb |
General Member Since: Dec 23, 2006 Posts: 16 Last: Dec 23, 2006 [view latest posts] |
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| ShoT~rb |
General Member Since: Dec 23, 2006 Posts: 24 Last: Dec 23, 2006 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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