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Forum: All Forums : Jedi Knight
Category: Jedi Knight II: Jedi Outcast
General game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: POST : JKO Mod : "Siege at the Senate Building"
C4-4U~rb
General Member
Since: Dec 23, 2006
Posts: 4
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: Jedi Knight II: Jedi Outcast
Posted: Thursday, Feb. 12, 2004 03:35 pm
Hi

I am new to this Forum, but, definitely plan to park myself here for quite sometime. I am so HAPPY I found this site!

I have been working on a Level for JK2:Outcast hoping to break my way into a Game Level Editing position!

Siege at the Senate Building

Feedback and critiques welcomed!

If anyone has any faithful way of importing low-poly 3DSMax objects with their applied Materials... I would LOVE to know. GTKRadiant imports the model nicely. But strips the file of any textures displaying them as all white... can anyone help here, because my work will take off real fast if I knew of a good way to export 3DSMax Models! I use Pop-n-Fesh with 3DSMaxR3.1  Is there any info on how to use the UVW Map correctly while exporting to *.md3?

I shall now start adding triggers for the "Carrot at the End of the Stick" adhering to the game's story line.

Let me know.... should I keep going with this!?
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