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I don't have .ff files
CoD4 MP Mapping



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Forum: All Forums : Jedi Knight
Category: Jedi Knight II: Jedi Outcast MOD Support
Mapping, modeling, scripting, etc. game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Allowing movement in sniper mode
General Member
Since: Dec 23, 2006
Posts: 5
Last: Dec 23, 2006
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Level 0
Category: Jedi Knight II: Jedi Outcast MOD Support
Posted: Wednesday, Dec. 10, 2003 02:56 pm

I am currently developing a Mod for Jedi Knight 2, and Jedi Academy.
Firstly, this question is about the JK2 SDK that I am compliling using Visual C++ 6.

Secondly, I would like to know if it is possible to allow movement while in sniper "zoom" mode of the Tenloss rifle. I have added some of JA's code to JK2 and un-commented code that stopped this feature, and now I can move *partially*. "bg_pmove.c"

Thirdly, now that I can move around, I am having a slight problem with the Mod. When I start the Alt-Charge I can move, jump, crouch and the alike just fine, but if I enter the zoom mode and move "not alt-charging" my screen jitters back and forth between modes. Everytime I move foward, right, or up it looks as if the game is trying to get me out of the zoom mode, but when I stop the movement my zoom view returns back to its normal state.

Is there something i'm missing, or another file I need to edit?
Can someone explain what I need to change to get the desired effect im looking for?

Thank you for your time, and I can expound more if this doesn't make since.

- Cobra
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