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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Mapping help (noob)
[diverse.necro]
General Member
Since: Jul 7, 2002
Posts: 24
Last: Aug 23, 2002
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Level 1
Category: SoFII Mapping
Posted: Sunday, Jul. 7, 2002 05:10 pm
Hey i got a problem with the textures when i load my map into sof2b they are alot smaller in scale then in radient i dunno what the problem is and how to u make doors and windows and breakable glass in them also when i tryed making a barel the texture moves as if it was stationary and the barel looks messed if i stacked it liek in shop thanks for any help
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[diverse.necro]
General Member
Since: Jul 7, 2002
Posts: 24
Last: Aug 23, 2002
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Sunday, Jul. 7, 2002 06:06 pm
texture locking got that figured out but the scale is wierd in teh tokyo texture the solon bored if i put in my map and then load into sof2 it is 4x8 intstead of the 1x1 in radient and still cant figure out the windows either
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Double_Helix_Freak
General Member
Since: Jul 3, 2002
Posts: 44
Last: Jul 20, 2002
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Level 2
Category: SoFII Mapping
Posted: Sunday, Jul. 7, 2002 09:39 pm
do u think u might be able to post some screenies.....
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RazorBlade
General Member
Since: Jun 30, 2002
Posts: 75
Last: Jan 22, 2003
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Level 3
Category: SoFII Mapping
Posted: Sunday, Jul. 7, 2002 10:19 pm
your viewing thing (that blue thing) is to low...and mabey your makeing your map to scale of what the rest of yer map looks like..i tried to make barrles..they worked good...in sof2 they were huge...then i realised i had made em to scale with the huge map i was makeing instead of the hight of a person
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[diverse.necro]
General Member
Since: Jul 7, 2002
Posts: 24
Last: Aug 23, 2002
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Sunday, Jul. 7, 2002 11:32 pm
yea the scale of the models and textures in radient are perfect the textures in sof2 are messed up but the modles are fine, how can i post screens i got em i cant send em to you or some how post em here thanks for the help guys (total mappin noob, did make starcraft maps tho) i also tryed putting in a truck from hk but didnt work when i go into sof it gves me xyz graoh thingy
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[diverse.necro]
General Member
Since: Jul 7, 2002
Posts: 24
Last: Aug 23, 2002
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Level 1
Category: SoFII Mapping
Posted: Monday, Jul. 8, 2002 02:30 am
wasabi all models work fine in my map cant figure wtf is wrong with textures tho (texture window scale affect anything????)
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wayne
General Member
Since: Jun 4, 2002
Posts: 28
Last: Aug 30, 2002
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Level 2
Category: SoFII Mapping
Posted: Monday, Jul. 8, 2002 05:56 pm
Press f11 in game to take a screenshot if that dont work dop console (~) and type bind f11 screenshot.
Then press f11 to take a screenie :p
If you want to take take a picture of radiant or somthing press Print Scrn/ SysRq (next to the f12 button) then in a graphics editor press ctrl and v to paste it :D
Dont know nothing about ur problem yet, now u can take some screenies so we can help u.
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[diverse.necro]
General Member
Since: Jul 7, 2002
Posts: 24
Last: Aug 23, 2002
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Monday, Jul. 8, 2002 07:55 pm
thanks i reinstalled radient and that fixed it but i just lost my map gave me an error:
ParsEntity {
getlast error()=0,-0
i lost about 3 days of work back to square one hehe please help!!!
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brutus_
General Member
Since: Jun 17, 2002
Posts: 67
Last: Jul 15, 2002
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Level 3
Category: SoFII Mapping
Posted: Monday, Jul. 8, 2002 08:24 pm
you already posted this in another thread.. Its real anooying to read the same post in many different threads.. the moderators usually don't take to kindly to it either, just to let you know.
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foyleman
Preferred PLUS Member
Since: Nov 7, 2001
Posts: 95762
Last: Apr 13, 2021
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Level 10
Admin
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Category: SoFII Mapping
Posted: Tuesday, Jul. 9, 2002 10:39 am
That error means that the map was saved with an error. The only way you might be able to save your previous work is to either find an autosaved copy of it or to open the map file with notepad and look for something that doesbt look right. Compare it to another very simple map.
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