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Topic: Should Q4 Focus Be On Multiplayer? |
| Insex~rb |
General Member Since: Dec 23, 2006 Posts: 4 Last: Dec 23, 2006 [view latest posts] |
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Category: Q4 General Posted: Monday, Oct. 27, 2003 11:41 am |
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I think Raven should steer away from the idea of making the focus of Quake 4 a singleplayer game. Doom 3 is coming out sooner and is focused on singleplayer, so there is no reason to have two of the biggest names in the PC gaming industry tackle each other on the same field. I personally have confidence in Raven for making Quake 4 an exciting game. They did a great job with Heretic, which was the medieval style of Doom, and I think they'll do a great job with Q4. But I think Q4 will fall to its knees quickly if they don't change the focus to multiplayer. I am what some people call a "veteran" of Quake 3 Arena, I have been playing it for almost 4 years now (ever since December 1999). I have never been so hooked to a game like Q3A. In the past I would buy a game, play it until I got sick of its singleplayer, and buy the next big game. I got so hooked to Q3A because of the incredible multiplayer possibilities. You can have mods, updated patches, more maps, and most important: make new friends. I don't need AIM or MSN like all my friends do in college, I have Quake! Because of the online gaming phase in Q3A I made a new friend in my life whom I met in person and play with at the cyber cafe. There is a certain mystique in the online gaming aspect of Quake 3 Arena that is comparable to Notre Dame football or New York Yankee baseball. There is a vast range of players from all corners of the world of all skills, from the low newbies to the elite professionals. These players compete against each other to win first place or work together as a team to reach a common goal. That is the only reason why clans exist, you can't have clans in singleplayer! Multiplayer is also great for business, not only can a company put together a game, but they can build on it, and so can other companies. We wouldn't have Tournaments, the OGL, PB, CPL, QuakeCon or other companies or organizations if all games were singleplayer focused. My point is that I know Q4 will have a multiplayer mode, but it won't be any good if the focus is on a singleplayer mode. No matter how good a singleplayer game is (even if it's as good as Half-Life) people get bored of it after a while. It gets too repetitive and bots are too predictable, and the game is no longer challenging. Multiplayer games never get boring, and the game is always challenging with the different range of players there are in the world. All singleplayer games lose in the end because people either master it or use cheat codes to see the ending. But in multiplayer people either love a game or hate a game and move on to another game that they love. |
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General Member Since: Dec 23, 2006 Posts: 384 Last: Dec 23, 2006 [view latest posts] |
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| Merlin45~rb |
General Member Since: Dec 23, 2006 Posts: 1639 Last: Dec 23, 2006 [view latest posts] |
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| escapedturkey~rb |
General Member Since: Dec 23, 2006 Posts: 202 Last: Dec 23, 2006 [view latest posts] |
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General Member Since: Dec 23, 2006 Posts: 384 Last: Dec 23, 2006 [view latest posts] |
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Category: Q4 General Posted: Wednesday, Oct. 29, 2003 06:41 pm |
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| Quote (Merlin45 @ Oct. 27 2003, 2:30 pm) | | I liked q3, but I liked Q2 far better for a number of reasons, one of which was its SP. Also I don't think that a Q4 sp game and a D3 sp game would directly compete. D3 is going to be a horror, survival title. Q4 in all likeliness won't so they won't be the same genre. |
The only difference between Doom and Quake is the atmosphere and a couple of weapons. They're essentially the same game, one man vs. unbelievable odds in the future. I always considered Quake 1 to be a sequel to Doom2, the only game veering off of this path was Quake2, id's black sheep. It was a neat game at the time, but also the forfront of MP. It was the first game I ever played MP with a cable connection and I played Lithium Q2 to death before Quake 3 came out and then Team Arena which fulfilled the lithium void, but sadly died off after about a year.
My issues with Q4 MP stem more from the fact that the engine will have a tough time making a fast paced action MP game because all these polygons and DX9 bells and whistles will limit the engine severely. To me Q4 is redundant coming out after Doom 3, unless Raven pulls some magic out of their ass, but it's been years, IF EVER, since they've done a Grade A job on the MP portion of their games. |
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| Merlin45~rb |
General Member Since: Dec 23, 2006 Posts: 1639 Last: Dec 23, 2006 [view latest posts] |
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| Hammer~rb |
General Member Since: Dec 23, 2006 Posts: 328 Last: Dec 23, 2006 [view latest posts] |
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Category: Q4 General Posted: Thursday, Oct. 30, 2003 12:02 am |
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I'm a huge fan of really good single-player games. Never ONCE in my single-player gaming career have I been tk'd. Even better, I have never had to interact with a ten year-old useless tool named (l337)n00k13DAWG or some such nonsense. Abuses of the english language in a single-player game are either intentional, like the very droll writing of Max Payne, or perhaps small errors that escaped editors and QA. I don't have to tolerate "u r suh a be0tch u whinr u h4x ne way looser stfu" or any other pathetically malformed angst-ridden tweenie gripes. Single-player games are not interrupted by ping spikes and server crashes. Firewalls never cause problems. Skins used on a map will not make your blood effects turn green, and none of the AI characters are using Asus wireframe drivers. I can play single-player games for hours without once having to mute an NPC for the quality of their singing. No character in a SP game will relentlessly type "hey hammer u comin wit meh to the case?" and eventually sound off on me in the vein that I'm not responding because (irony) I'm illiterate. Single-player games afford me more polygons of environment and level, and fewer polygons on brats I wouldn't tolerate within twenty feet of my lawn. Sound in a computer game is important to me, and the quality of sound in a SP game is unfailingly higher and more enjoyable than the raucous "omg Chixie(kllr) is a GRRRL lololololz" speech that fills my ears every time I play on a public MP server of almost any kind. In short, while I like MP gaming (despite the above!), there's a lot to love in a good SP game. Alternatively, a credit-card purchased game requiring the user to be the cardholder would be a wonderful solution to a lot of my gripes about on-line gaming.  |
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| Merlin45~rb |
General Member Since: Dec 23, 2006 Posts: 1639 Last: Dec 23, 2006 [view latest posts] |
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| escapedturkey~rb |
General Member Since: Dec 23, 2006 Posts: 202 Last: Dec 23, 2006 [view latest posts] |
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| Insex~rb |
General Member Since: Dec 23, 2006 Posts: 4 Last: Dec 23, 2006 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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