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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Flash Nade to Smoke Effect
M_Merlin~rb
General Member
Since: Dec 23, 2006
Posts: 5
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: SoFII Mapping
Posted: Saturday, Aug. 30, 2003 03:30 am
ok i originally wanted the flash nade to be smilar to the smoke grenade because i wanted it more of a "gas" grenade. i changed the coding with smoke animations on the flash
then i wanted it to constantly hurt u like a anm14 so i added that as damage type but it has to hit u on the head to hurt you.
here is the code
weapon
{
name "M84"
displayName "WEAPONS_NAME_M84"
model "models/weapons/m84/world/m84world.glm"
safe false
rank 0.3
cvar wp_m84
category 8 // grenade
menuImage "hud/weapon_icons/m84_icon"

mp_animRaise "TORSO_RAISE_ONEHANDED"
mp_animDrop "TORSO_DROP_ONEHANDED"
mp_animIdle "TORSO_IDLE_GRENADE"


       attack
{
ammoType "M84"
clipSize "1"
damage "600"
damageType incendiary
radius "100"
volume 0.9

mp_damage 200
mp_extraClips "1"

projectile
{
model "models/weapons/m84/world/m84world.glm"
speed 850
detonation timer
timer 5.0
effect "effects/grenade_trail"
waterExplosionEffect "effects/explosions/water_explosion"
underwaterEffect "effects/explosions/water_explosion_under"
explosionEffect "effects/explosions/phosphorus_explosion"
explosionSound "sound/weapons/phos_grenade/phos01.wav"
objectType "tinymetalobject"
loopsound "sound/weapons/frag_grenade/in_air.wav"

mp_explosionEffect "effects/explosions/phosphorus_explosion_mp"

mp_bounce 0.45
mp_speed 1000
mp_timer 3.0
mp_effect ""
}

fireModes
{
mode1 auto
}
}

altattack
{
ammoType "M84"
clipSize "1"
damage "600"
damageType incendiary
radius "300"
volume 0.9

mp_damage 200

projectile
{
model "models/weapons/m84/world/m84world.glm"
speed 300
detonation timer
timer 5.0
effect "effects/grenade_trail"
waterExplosionEffect "effects/explosions/water_explosion"
underwaterEffect "effects/explosions/water_explosion_under"
explosionEffect "effects/explosions/phosphorus_explosion"
explosionSound "sound/weapons/incendiary_grenade/incen01.wav"
objectType "tinymetalobject"
loopsound "sound/weapons/frag_grenade/in_air.wav"


mp_explosionEffect "effects/explosions/phosphorus_explosion_mp"
mp_bounce 0.25
mp_speed 700
mp_timer 3.0
mp_effect ""
}

fireModes
{
mode1 auto
}
}
}


Some one please help
also i want to change the smoke so its not so visible
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M_Merlin~rb
General Member
Since: Dec 23, 2006
Posts: 5
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: SoFII Mapping
Posted: Sunday, Aug. 31, 2003 07:39 pm
surely someone knows!
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Stannum~rb
General Member
Since: Dec 23, 2006
Posts: 428
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: SoFII Mapping
Posted: Tuesday, Sep. 2, 2003 08:51 pm
Iirc, you had to code some stuff too.
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Richard Ramirez~rb
General Member
Since: Dec 23, 2006
Posts: 2026
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: SoFII Mapping
Posted: Thursday, Sep. 4, 2003 05:48 am
excuse my ignorance...but i figured i would bump this for you.   :D

you want to turn flashbangs into teargas nades, that hurt you like flame nades, and you want to make the smoke nades smokeless?   :s6:
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The Invisible Man~rb
General Member
Since: Dec 23, 2006
Posts: 57
Last: Dec 23, 2006
[view latest posts]
Level 3
Category: SoFII Mapping
Posted: Friday, Sep. 5, 2003 05:25 pm
Mix that all together.
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M_Merlin~rb
General Member
Since: Dec 23, 2006
Posts: 5
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: SoFII Mapping
Posted: Saturday, Sep. 6, 2003 12:23 am
yea pretty much you got it down but the smoke nade stays lol
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COBRAderra~rb
General Member
Since: Dec 23, 2006
Posts: 265
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: SoFII Mapping
Posted: Monday, Sep. 29, 2003 11:12 am
Not sure about this, but I think you need to do a bit of hard coding into the .efx files. Take a look at our server 12.149.231.13 and tell me if that is similar to what you want to do. I had to hard code it into a PK3 that clients download which inludes extra gore and the nades special effects (25k download so have downloads turned on)
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