Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 5 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Next Page
subscribe
Author Topic: makin weapons
chromedrone~rb
General Member
Since: Dec 23, 2006
Posts: 13
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Sunday, Aug. 17, 2003 03:57 am
okey am i trying to make a new weapon not just re-skin or just replace a model. i am reading the sdk doc's but it isnt realy clear for a beginner like me. i already have my 3d model of the gun(3d max), now here are my questions

-do i include the hands in max or can i add them later with scripting?(they are included in sdk so i think i have to include them)

-what do they mean with this, i think its a schematic presentation how to build it in max or is it a script i add to it?
model_root
mesh_root
bodyfront
barrel
barrelh
bodyfronth...........


okey i have a few other questions but i will try to work them out my self, if anybody can give me any tutorials on this(i wondered arround polycount and quakesites but couldnt find anything right away). i am realy motivated to do this, i also think alot of beginners have questions on this so any help would be realy great. if i ever finish this weapon i will write an tutorial about it.

greetings drone
Share |
chromedrone~rb
General Member
Since: Dec 23, 2006
Posts: 13
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Sunday, Aug. 17, 2003 07:02 am
do they mean this with hierarchy?(3d max)
, if so do i connect the dummies from mesh_root to the actual mesh or does the skeleton connects to them? or is this complete bs what i just made....
Share |
chromedrone~rb
General Member
Since: Dec 23, 2006
Posts: 13
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Monday, Aug. 18, 2003 02:19 am
okey i found alot of info here anybody know where i can find the example.zip with all the files.

edit: i still could use some info about the hierachy does that just represent how the differend part of the gun are connected to eachother?
Share |
NeoGeniX~rb
General Member
Since: Dec 23, 2006
Posts: 355
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: SoFII Mapping
Posted: Tuesday, Aug. 19, 2003 04:04 pm
It's great that you are putting al this hard work into getting a gun ingame. Btw if you need an example file I suggest you look here: http://forums.ravensoft.com/ib/ikonboard.pl?act=ST;f=4;t=3944 I think that's the one.

Good luck and plz update us with your progress  :)
Share |
Stannum~rb
General Member
Since: Dec 23, 2006
Posts: 428
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: SoFII Mapping
Posted: Friday, Aug. 22, 2003 01:20 am
You beginners may have a lot of questions. Here is one answer for all.

DON'T F-FING START WITH SOF2.

I mean it. Sof2 uses an advanced model system which doesn't have much documentation/tutorials around. If you have never created weapons for other, more easier engines to model for, don't start with sof2. Understand max, bones, skinmod, hierarchy and the compile process.

You'll get a lot more help if you have a specific question/problem.
Share |
Fragger~rb
General Member
Since: Dec 23, 2006
Posts: 2821
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: SoFII Mapping
Posted: Friday, Aug. 22, 2003 01:28 am
Stannum's right. If you want to modify a game, learn with Quake, Quake2, Half Life, etc. Look at our "Skinners". With a few exceptions, all they do is make more and more flags and psychedelic weapons, and those who skin players usually keep the default faces. Some paste an image over a default skin and tell you they "made" that skin. Same thing for maps, and mods. And it'll just get harder when the next generation of games rolls by. Most of us hard-core content creators have been around for a while, so we already had experience when we came to SOF2. I've been skinning since Kingpin.
:)
Share |
The Invisible Man~rb
General Member
Since: Dec 23, 2006
Posts: 57
Last: Dec 23, 2006
[view latest posts]
Level 3
Category: SoFII Mapping
Posted: Friday, Aug. 22, 2003 12:02 pm
Too late, I started with SoF2. You should have seen me dance when I finally compiled my gun animations, woo!
Share |
chromedrone~rb
General Member
Since: Dec 23, 2006
Posts: 13
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Saturday, Aug. 23, 2003 02:30 am
okey thnx all for the advice but u see its realy hard to put alot of time in a weapon for quake or something if ya never gonna use it in quake, but u are right i am looking at quake tutorials at the moment.

i also started to model a gun in max. i learned alot of ur example file stannum but it only tells about the bones if i am correct. is there a model out there that contains everything? and with my hierachy example am i close in how to build it? Do i make like a main dummy'model_root' which i connect to 2 dummies named 'skeleton_root' and 'mesh_root' and than they connect to the actual bones and meshes?

And fragger ur right everybody can open a jpg and adjust the colors thats why i want to make my own gun not just reskin an other.

okey dont think that i am a kid that doesnt wanna listen because i directly start in sof2 its not impossible like 'The Invisible Man' said with some time and some work i will get there.

i hope u guys understand
Greetings Drone
Share |
chromedrone~rb
General Member
Since: Dec 23, 2006
Posts: 13
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Saturday, Aug. 23, 2003 04:39 am
okey i finished my model (its the max file) today. this is the first complicated thing i made in max, maybe u guys can have a quick look and give me some pointers what i did good and what i did very wrong i aint to happy with the front like the aim thingy and the muzzle. its about 1552 polies(this might be to much but i checked the ak it had about 1700) i worked with this picture heres the front view, the idea was to add it as a secondary gun with a 50 bullet clip. if i get this model to work i will make a primary weapon(dual shotgun) so u can use it in combination with my mp5k pwd.....i hope i aint whining to much and i appreciate ever help i get.......thnx in advance

greetings
Share |
Merlin45~rb
General Member
Since: Dec 23, 2006
Posts: 1639
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: SoFII Mapping
Posted: Saturday, Aug. 23, 2003 06:16 pm
woah, where can i find 50 round mp5 clips? 30 rounds is the capacity JSYK and 15 is also a common size if the gun is being carried concealed, but it is your gun, good luck on getting it ingame.
Share |
Restricted Access Topic is Locked
Page
Next Page
subscribe
MODSonline.com Forums : Soldier of Fortune : SoFII Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»