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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Shaders as cheats
Richard Ramirez~rb
General Member
Since: Dec 23, 2006
Posts: 2026
Last: Dec 23, 2006
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Level 8
Category: SoFII Mapping
Posted: Monday, Aug. 4, 2003 12:52 am
fragger, do you know if it affects maps other than rmg?  i'm assuming it doesn't.
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Fragger~rb
General Member
Since: Dec 23, 2006
Posts: 2821
Last: Dec 23, 2006
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Level 9
Category: SoFII Mapping
Posted: Monday, Aug. 4, 2003 03:58 pm
Any map with fog. COL1, COL2, PRA1, PRA2, etc.
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xmc~rb
General Member
Since: Dec 23, 2006
Posts: 1227
Last: Dec 23, 2006
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Level 8
Category: SoFII Mapping
Posted: Wednesday, Aug. 6, 2003 08:37 pm
Shaders don't work on pure servers. The exploit of joining an unpure server, then joining a pure server has to do with textures loading into memory, and not unloading on the next server.

The custom shaders will not work on the pure server, though the custom textures(skins) will. So there for texture skins are more of an exploit and you should stop making texture skins  :p

Shaders can do much worst things then making players glow, like they can make walls see-through. But they only work on unpure servers so don't biscuit eater about them.

-xmc
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Fragger~rb
General Member
Since: Dec 23, 2006
Posts: 2821
Last: Dec 23, 2006
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Level 9
Category: SoFII Mapping
Posted: Thursday, Aug. 7, 2003 03:08 am
So I'm a biscuit eater. Sue me.
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MODSonline.com Forums : Soldier of Fortune : SoFII Mapping

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