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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: "The first entitly isn't 'worldspawn' " - ?
Dalkor
General Member
Since: Jun 1, 2004
Posts: 24
Last: Jun 15, 2004
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Sunday, Jun. 6, 2004 11:56 pm
Hi its me again, got a little problem

SP_worldspawn: The first entity isn't 'worldspawn'

I get this when i try to load my map in the game, and when making BSP i get Entity Leaked - first time it was a model of a light bulb, so i deleted it, next time its another one (next to the first one),.. wtf?... i cant delete all my models,..

And what is a "WORLDSpAWN" any way?


i was looking for simular problems on the forum and FAQs, couldnt find it, ...so sorry if there is a answer to this and i am posting same thing...
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Snellius
General Member
Since: May 27, 2004
Posts: 40
Last: Jun 10, 2005
[view latest posts]
Level 2
MODSCON
Category: SoFII Mapping
Posted: Monday, Jun. 7, 2004 06:40 am
The worldspawn is the light in your game. If you want the light you must fill the next things into you entity screen.
First click in the entity on Worldspawn.

Mp_Carentan :
"minlightcolor" ".75 .84 1"
"diffusefraction" "0.45"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-45 210 0"
"suncolor" "1 .73 .42"
"sunlight" "1.5"
"_color" ".75 .84 1"
"ambient" ".2"

Mp_Brecourt :
"diffusefraction" "0.6"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-45 330 0"
"suncolor" "1 .73 .42"
"sunlight" "1.3"
"ambient" "0.18"
"_color" ".75 .84 1"
"northyaw" "90"

Mp_Chateau :
"northyaw" "270"
"diffusefraction" ".4"
"sunlight" ".7"
"sundiffusecolor" "14 21 32"
"suncolor" "33 43 53"
"sundirection" "-40 5 0"
"_color" "1.000000 0.980392 0.925490"
"ambient" ".12"

Mp_Depot :
"_color" "200 200 205"
"ambient" "0.16"
"sunlight" "1"
"suncolor" "100 100 210"
"sundirection" "-45 95 0"
"sundiffusecolor" "200 200 210"
"diffusefraction" "0.6"

Mp_Harbor :
"_color" "0.95 0.95 1.000000"
"sundirection" "-35 195 0"
"suncolor" "0.99 0.98 0.86"
"sunlight" "1.6"
"ambient" ".20"
"sundiffusecolor" "0.94 0.94 1.000000"
"diffusefraction" ".55"
"northyaw" "90"

Mp_Hurtgen :
"ambient" ".18"
"sunlight" "1"
"sundirection" "-60 95 0"
"sundiffusecolor" "0.962963 0.984127 1.000000"
"suncolor" "0.953642 0.980132 1.000000"
"diffusefraction" ".75"
"_color" ".953642 .980132 1"

Mp_Pavlov :
"northyaw" "90"
"_color" "100 105 105"
"ambient" "0.18"
"sundirection" "-30 40 0"
"diffusefraction" "0.65"
"sundiffusecolor" "100 100 100"
"suncolor" "100 100 105"
"sunlight" "0.95"

Mp_Powcamp :
"_color" "200 200 205"
"ambient" "0.16"
"sunlight" "1"
"suncolor" "100 100 210"
"sundirection" "-45 95 0"
"sundiffusecolor" "200 200 210"
"diffusefraction" "0.55"

Mp_Railyard :
"sundirection" "-40 225 0"
"suncolor" "100 100 105"
"sunlight" "1.3"
"sundiffusecolor" "100 100 100"
"diffusefraction" ".65"
"ambient" ".10"
"_color" "100 100 105"

Mp_Rocket :
_color" "1 1 1"
"ambient" ".18"
"diffusefraction" ".65"
"suncolor" "0.953642 0.980132 1.000000"
"sunfiffusecolor" "0.962963 0.984127 1.000000"
"sundirection" "-65 75 0"
"sunlight" "1"

Mp_Rocket :
"sundirection" "-45 110 0"
"sundiffusefraction" ".6"
"sundiffusecolor" ".8 .8 .78"
"suncolor" ".9 .9 .89"
"sunlight" "1"
"ambient" "0.18"

So if you want the light from Mp_Rocket:

key: sundirection
value: -45 110 0

key: sundiffusefraction
value: .6

and go on...

Good Luck, Lt.J.Snellius.
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Dalkor
General Member
Since: Jun 1, 2004
Posts: 24
Last: Jun 15, 2004
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Monday, Jun. 7, 2004 07:06 am
so you saying that my lights are worldspawns, all of them?
and do i haveto do it with every light in my map?
and what is Mp_Rocket or Mp_Carentan and others, and where did you get that list?

I gatta work tomorow morning, so i'll go to sleep now, but i'll try this tomorow, just to tell you i've been painting walls and inserting some more windows on my map for about 15 - 20 minutes from the last save (which was working fine), and tryed to BSP it and got entity leaked messege,.. but it kept going,.. so i try to load the map after in the game, and i got that:

SP_worldspawn: The first entity isn't 'worldspawn'
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maverick
General Member
Since: Feb 25, 2004
Posts: 460
Last: May 10, 2006
[view latest posts]
Level 5
MODSCON
Category: SoFII Mapping
Posted: Monday, Jun. 7, 2004 07:25 am
no, worldspawn is the light in your level; the sun, not the light of your lights. if you don't have a worldspawn your player is black because there is no light. and the mp_carentan is a map of the original call of duty, and under mp_carentan you can see what worldspawn they used for the map of carentan. so if you like the worldspawn in carentan (you know the point from where the sun shines the color of it etc.) you use that one, if you like another one for example mp_rockets worldspawn because you are making a snow map you use that one.

but you can also make a worldspawn by yourself just edit the value's of the ambient sundirection etc.

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Snellius
General Member
Since: May 27, 2004
Posts: 40
Last: Jun 10, 2005
[view latest posts]
Level 2
MODSCON
Category: SoFII Mapping
Posted: Monday, Jun. 7, 2004 07:52 am
Yes, maverick is right, not the lights, but the sun and the light of it. Try some Worldspawn and you will see the difference.

Greetings, Lt.J.Snellius.
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CARNUFEX
General Member
Since: Feb 2, 2004
Posts: 102
Last: May 24, 2007
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Monday, Jun. 7, 2004 10:02 am
If i dont go wrong the term "Worldspawn" means the whole internal space of a map and ALL its properties. [smile]
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SPY
General Member
Since: May 9, 2003
Posts: 905
Last: Sep 3, 2009
[view latest posts]
Level 7
Category: SoFII Mapping
Posted: Monday, Jun. 7, 2004 11:03 am
i think carnufex is right, because you also can change the music and the message for the loadingscreen in worldspawn.

leon
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PleaseMYOB
General Member
Since: Dec 8, 2003
Posts: 1709
Last: Oct 1, 2009
[view latest posts]
Level 8
Category: SoFII Mapping
Posted: Monday, Jun. 7, 2004 01:22 pm
Dalkor writes...
Quote:
SP_worldspawn: The first entity isn't 'worldspawn' ... when making BSP i get Entity Leaked ... wtf?...



I think that we skipped his "REAL" questiion...

And there is alittle false information in this thread...

You are "LEAKING" on compile, don't bother trying to play, as LEAK is very very BAD>>> FIX it...
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Dalkor
General Member
Since: Jun 1, 2004
Posts: 24
Last: Jun 15, 2004
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Monday, Jun. 7, 2004 10:56 pm
Thanx very much for replys and explaining to me what worldspawn is... but how do i edit worldspawn? I use GtkRadiant and i know about "N" button for editing entitys, but what should i select (and press N) to edit worldspawn?

and how do i fix that leak? like its selecting model of a light bulb (when i press on that leak messege), so i deleted it, next time its another model of a light bulb (next to the one that i just deleted)

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Dalkor
General Member
Since: Jun 1, 2004
Posts: 24
Last: Jun 15, 2004
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Monday, Jun. 7, 2004 11:16 pm
aaaaaa crap! [eek] now i cant even load map in the GtkRadiant,. it says: "No worldspawn in map." ...please help me! [sad] (how do i edit worldspawn?)
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