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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Planetquake
UniKorn~rb
General Member
Since: Dec 23, 2006
Posts: 1291
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 11, 2003 07:29 am
Seems pretty familiar doesn't it?

http://www.planetquake.com/quake3/features/lotw/ctf-03-06-10.shtml

I emailed the guys at planetquake already, so don't overload them with mails.
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Superrobster~rb
General Member
Since: Dec 23, 2006
Posts: 1011
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 11, 2003 09:44 am
LOL!
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EasyG~rb
General Member
Since: Dec 23, 2006
Posts: 1416
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 11, 2003 10:53 am
well maybe they used hte layout of the map bu i don't think thats anything major. the only real major thing would be if they used ef textures.

but as far as a i can see in that pic they ain't .

although i must admit it took me a few mins before noticing what it was. its not that obvious i think.
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UniKorn~rb
General Member
Since: Dec 23, 2006
Posts: 1291
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 11, 2003 11:32 am
It's almost an exact copy of hm_kln2 or kln1 (don't remember the number).

Ok he added a flight powerup on top and there is an acces through the water. But for the rest it is the same. Nowhere in his readme you can see that it is based on a Raven map.

(thumbdown icon)
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photopaint~rb
General Member
Since: Dec 23, 2006
Posts: 452
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 11, 2003 12:52 pm
reminds me of kln1 and ctf_gun put together
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FliX~rb
General Member
Since: Dec 23, 2006
Posts: 8484
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 11, 2003 02:45 pm
Quote (Superrobster @ June 11 2003, 4:44 am)
LOL!

:s10:

LOL!
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Deslizer~rb
General Member
Since: Dec 23, 2006
Posts: 322
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 11, 2003 03:06 pm
berney boy released this map for different games.

yes, it's very similar to ctf_kln1, only a few thinks where changed (where you got lava at kln1, you can swim on this map and dive into the bases).
the other changes are only about the egyptain textures and some modells.

berneyboys maps:
http://www.planetquake.com/berneyboy/maps.htm

there you can also download spyglass with lego-textures
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Stuk@tto~rb
General Member
Since: Dec 23, 2006
Posts: 211
Last: Dec 23, 2006
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Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 11, 2003 06:02 pm
I downloaded a copy of the sof2 version of this map when I saw it on sof2files and was quite shocked when I realised what it was.. but the readme for the sof2 version does contain this info:

"---CONSTRUCTION---
Base: This map has influenced by (CTF_KLN1/STEF),
the layout is very different,but build from scratch."


Which in my mind is something, but still I don't condone copying official maps from one game to another.

I can't vouch for info in other versions, I haven't downloaded them.
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 11, 2003 08:36 pm
No matter what he did, that's pretty darn lame.  

I'd like to see his .map file. :s8:
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photopaint~rb
General Member
Since: Dec 23, 2006
Posts: 452
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Jun. 11, 2003 11:28 pm
me 2
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