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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: JK2 plants
Alpharaptor~rb
General Member
Since: Dec 23, 2006
Posts: 3476
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jun. 6, 2003 04:06 am
Would it be legal to port JK2 plants and trees into EF?
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7o'nine~rb
General Member
Since: Dec 23, 2006
Posts: 720
Last: Dec 23, 2006
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Level 6
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jun. 6, 2003 04:11 am
Quote
MRJ:All the materials - sounds, textures, models etc. - are treated the same legally. Without written consent from Activision, AND Paramount, AND the developers (depending on which way the transfer is going) it's not legal. Sorry.


I'd advise against it, as well.
And you'd probably need LA's consent, too  :;):
Look around though, there are some free-to-use trees/plants mapmodels out. I'll get you some links in a minute..
[edit] this site: http://fps.brainerd.net/mapmodels17.htm has a number of plant/tree models.. check the other pages out :)[/edit]

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Alpharaptor~rb
General Member
Since: Dec 23, 2006
Posts: 3476
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jun. 6, 2003 04:54 pm
I like em!!! :D  Thx
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