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Forum: All Forums : Soldier of Fortune
Category: SoFII General
General game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: just making a come back
MoNoXBooGie~rb
General Member
Since: Dec 23, 2006
Posts: 3176
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: SoFII General
Posted: Thursday, Jun. 5, 2003 04:33 pm
Even more stupid how sometimes people throw flame grenades on the blue team's flag. It already is hard to take with a lot of peeps in the server, but the flames will make it an impossible job.
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dysfunctional~rb
General Member
Since: Dec 23, 2006
Posts: 1994
Last: Dec 23, 2006
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Level 8
Category: SoFII General
Posted: Friday, Jun. 6, 2003 12:10 am
Tur,

A little tossed smoke and the Clan-ee's could easily have rushed in, grabbed the flag and fire-naded their way out.

Instead they decided to lay back and fling fire nades at the other team's spawning area... big freekin' deal.

The name of the game is CTF, not competitive nade talley.

The game ended 1 to 1... nuff said.

I witness this type of activity way too often and it occurs with "so called" highly touted Clans.
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Xeroproject~rb
General Member
Since: Dec 23, 2006
Posts: 757
Last: Dec 23, 2006
[view latest posts]
Level 7
Category: SoFII General
Posted: Friday, Jun. 6, 2003 01:25 am
Quote (dysfunctional @ June 02 2003, 9:45 pm)
Best Buy running the game at $24.99 has given a bump to the players.

As a rule the strafe-while-tapping-the-trigger crowd is making a few more hits.

Bunny hopping with the AK is getting popular again.

There are still clans playing to a 1 to 1 score on Col1 because they insist on playing for kill ratios with fire nades.  The fire nades get tossed into the camps for kills instead of the attackers rushing for the flag (idiots block their own path).... Finally, everyone complains about how lousy the map is and they change it.

Some things never change.

I swear the secret to Col1 is two things (excuse me if I think too tacticly, I believe in teamwork more than individuals that sport 30/2 ratios, unless that guy is guarding my flag  :p ):

1.  Whoever controls the big caves will dictate the course of Col1 and that team SHOULD, by all rights, win the map...if they don't well they're idiots

2.  Mass smoke nading of the enemy flag, in larger servers (30+ players) its the only way to get in and get out without getting shredded by the respawners.  Problem with this is that usually only one person per team will actually employ smoke nades effectively and that's not enough coverage to get in and get out without getting cut down
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