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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Elite Force Kill Tracker - Done
Phenix~rb
General Member
Since: Dec 23, 2006
Posts: 34
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 29, 2003 04:58 pm
Hi,

I've made a kill tracker for EF:


It all coded for, but theres one problem I cant work out. What is the console window name, in jk2 its: "jk2mp winconsole" I've tried "stvoyHM winconsole" with no luck.

If anybody knows please could they tell me, thank you,

Phenix

(ps, the icon has been changed  ;) )
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Alpharaptor~rb
General Member
Since: Dec 23, 2006
Posts: 3476
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 29, 2003 05:00 pm
What exactly does it do?  Track your # of killes?
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Phenix~rb
General Member
Since: Dec 23, 2006
Posts: 34
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 29, 2003 05:04 pm
Quote (Alpharaptor @ May 29 2003, 12:00 pm)
What exactly does it do?  Track your # of killes?

it tracks the number of times you have killed / been killed. Number of times you've assimilated somebody / been assimilated. And it also tracks how many times you have kill a person. It also boosts custom messages.
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Phenix~rb
General Member
Since: Dec 23, 2006
Posts: 34
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 29, 2003 05:49 pm
Quote (skinner @ May 29 2003, 12:46 pm)
Quote (Phenix @ May 29 2003, 11:58 am)
It all coded for, but theres one problem I cant work out. What is the console window name, in jk2 its: "jk2mp winconsole" I've tried "stvoyHM winconsole" with no luck.

if you look at the title of the window that pops up when you start (with the blue thing on it) that is the one you can use for api sutff, i used that for showing time ingame (sent the cho command every 5 seconds with the time :D )

p.s did my afm mod inspire your logo  :D

yeah it did:

I though: Kill Tracker --> Ezri Holding a big gun

it works ;)

Hope u dont mind.
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Phenix~rb
General Member
Since: Dec 23, 2006
Posts: 34
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 29, 2003 06:02 pm
Quote (skinner @ May 29 2003, 12:46 pm)
if you look at the title of the window that pops up when you start (with the blue thing on it) that is the one you can use for api sutff

Sinner I tried this:

as you suggested, but it still didnt work. I know the code works because it was oringally made for jk2, and theirs code in there I havented touched, which should work.

(BTW its Visual Basic if that helps anybody and I'm using efhmwinconsole = FindWindow("Star Trek: Voyager - Holomatch Console", vbNullString) - thxs )

BTW Options window:
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skinner~rb
General Member
Since: Dec 23, 2006
Posts: 1241
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 29, 2003 06:39 pm
ah another vb programer :). hmm i havn't really done much with elete force and vb, mainly sof2 and vb and for that i just used the one in the window that comes up for that.... hmm i'll see if i can find anything out for ya
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 29, 2003 06:40 pm
Oh man.... What have you done?  Those kill-trackers for JK2 were soooo annoying. :s9:

Gah.  Also, you misspelled 'assimilate' many times on the main window.
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Phenix~rb
General Member
Since: Dec 23, 2006
Posts: 34
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 29, 2003 06:42 pm
skinner -> Thxs
Agent007 -> The next version after this relase I hope I will be able to add a player see only option.
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Phenix~rb
General Member
Since: Dec 23, 2006
Posts: 34
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 29, 2003 07:19 pm
thxs to skinner its now working. I've got to test, but it might be released tonight!!
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Phenix~rb
General Member
Since: Dec 23, 2006
Posts: 34
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 29, 2003 10:36 pm
Released: http://www.eliteforcefiles.com/file.info?ID=14422
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