Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 9 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Heres a new error for ya!
Kryton
General Member
Since: Apr 12, 2004
Posts: 105
Last: Apr 6, 2006
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Thursday, May. 27, 2004 01:46 am
Quote:
File Handles:
----------------------
30906 files in pk3 files
Loading map file E:/EAGames/Call of Duty/Tools/bin/../../main/maps/mp_4-way-X-a2.map
WARNING: Couldn't find image for shader textures/common/ladder_wood
WARNING: Couldn't find image for shader textures/adiga/aid
Entity 0, Brush 1401: duplicate plane
Entity 0, Brush 1401: duplicate plane
Entity 0, Brush 1402: duplicate plane
Entity 0, Brush 1402: duplicate plane
Entity 0, Brush 1403: duplicate plane
Entity 0, Brush 1405: duplicate plane
Entity 0, Brush 1406: duplicate plane
Entity 0, Brush 1410: duplicate plane
Entity 0, Brush 1411: duplicate plane
Entity 0, Brush 1419: duplicate plane
WARNING: No collision map file for misc_model "xmodel/plainchair_nocol"
WARNING: No collision map file for misc_model "xmodel/plainchair_nocol"
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
writing E:/EAGames/Call of Duty/Tools/bin/../../main/maps/mp_4-way-X-a2.prt
77 unique shaders
174 actual shaders
finding triangle windings...
merging into concave windings...
added 456 points for thin polygons (1.0% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
code bug: triangulation failed!



Think anyone of yall can help
Share |
CARNUFEX
General Member
Since: Feb 2, 2004
Posts: 102
Last: May 24, 2007
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Thursday, May. 27, 2004 10:38 am
"Entity 0, Brush 1401: duplicate plane
Entity 0, Brush 1401: duplicate plane
Entity 0, Brush 1402: duplicate plane
Entity 0, Brush 1402: duplicate plane
Entity 0, Brush 1403: duplicate plane
Entity 0, Brush 1405: duplicate plane
Entity 0, Brush 1406: duplicate plane
Entity 0, Brush 1410: duplicate plane
Entity 0, Brush 1411: duplicate plane
Entity 0, Brush 1419: duplicate plane"

try to run 'Brush Cleanup' from Bobtolz plug in and compile again [casanova]
Share |
maverick
General Member
Since: Feb 25, 2004
Posts: 460
Last: May 10, 2006
[view latest posts]
Level 5
MODSCON
Category: CoD Mapping
Posted: Thursday, May. 27, 2004 11:04 am
go to your misc option in codradiant and then find brush
then type in the brush field, the number of the brush that gives the errror, now the camera is in a brush(or it's highlighted) and that's the brush that gives the error,

probably the brush gives a error because it has a bad shape or something but any way delete it and replace it with another one, use the clip tool or gsc substract instead of moving 4 sided brushes into a triangle shaped one with your vertices

but pay attention on the numbers of the brushes because everytime you changed something in your map and compile it every bush has another number so if you had an error for example bruh 23 a couple of compiles ago now that brush has maybe the number 32 or something like that.
so turn in codbuilder "pause after running flare" (by flare options) on, so when yourmap is ready with compiling you can check the errors and the numbers of the brushes and then search them in your map that you have just compiled

i hope you can understand me if you do not understand say it so i can explaine it al liitle bit better, im ducth so... [tongue]

i hope this will help it did with my map so
Share |
PleaseMYOB
General Member
Since: Dec 8, 2003
Posts: 1709
Last: Oct 1, 2009
[view latest posts]
Level 8
Category: CoD Mapping
Posted: Thursday, May. 27, 2004 04:09 pm
duplicate planes, generally don't cause errors, they will drop FPS but thats about it, I am a lazy bastard, so I just leave them in, but I doubt they are your problem...

sounds like a compiler error,

__code bug: triangulation failed!__

but then again, this is SOF2 section of the forums, and is where I stop, you might try the COD area... someone there might know more...
Share |
baltic.forever
General Member
Since: Jul 28, 2003
Posts: 538
Last: Jul 14, 2006
[view latest posts]
Level 6
Category: CoD Mapping
Posted: Thursday, May. 27, 2004 09:11 pm
Moved it to the wright forum.
Share |
Kryton
General Member
Since: Apr 12, 2004
Posts: 105
Last: Apr 6, 2006
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Thursday, May. 27, 2004 11:28 pm
Um..... there must have been a code error when i poted this one cause it was under codmapping orginally, but anyways thanks for movin it
Share |
rEdrUmMDK
Preferred PLUS Member
Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
[view latest posts]
Level 10
Admin
Category: CoD Mapping
Posted: Friday, May. 28, 2004 12:53 am
It really don't matter which forum it's in cause it is all run by radiant and compiled with the q3map compiler and as flakey as a 2 dollar HO. And duplicate planes in a map may come back to haunt you later.
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
Share |
foyleman
Preferred PLUS Member
Since: Nov 7, 2001
Posts: 95762
Last: Apr 13, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Friday, May. 28, 2004 01:27 am
duplicate planes are usually cause by moving vertices on a brush in a manor that the game engine doesn't like. For instance, if you take a 4 sided brush and move the points to make it 3 sided, you will have a duplicate plane error. This is because the editor created a single brush face (plane) out of 2 separate planes and the compiler has a problem with this.

Easy to fix this error. So, even though you can compile and play your map after getting this error, there is no reason to leave it in the map except for laziness. [tongue]
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty : CoD Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»