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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: map wont compile
captsobel
General Member
Since: May 3, 2004
Posts: 12
Last: Jun 9, 2004
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Wednesday, May. 26, 2004 05:09 am
When I compile a map with CoD Builder version 0.77 it starts but it stops when it says leaked.
It says-
Entity 0, Brush (1000-6000): mirrored plane
Warning: node without a volume
node has 3 tiny portals
node reference point -192.00 -144.32 27.98
**********************
*******LEAKED**********
**********************

can anyone help my problem?
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foyleman
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Since: Nov 7, 2001
Posts: 95762
Last: Apr 13, 2021
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Level 10
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Category: CoD Mapping
Posted: Wednesday, May. 26, 2004 11:36 am
you have a leak. load the ptr file and look for a red line that lead to the leak.

or.. find the hole in your map that leads out of the mapping area.
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captsobel
General Member
Since: May 3, 2004
Posts: 12
Last: Jun 9, 2004
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Thursday, May. 27, 2004 12:52 am
I fixed the leak problem, but it still wont make the bsp file. It now shows this:
ile Handles:
----------------------
30261 files in pk3 files
Loading map file C:\Program Files\Call of Duty\Main\maps\tree house.map
WARNING: Couldn't find image for shader textures/sky/training
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
Entity 0, Brush 89: duplicate plane
Entity 0, Brush 772: duplicate plane
Entity 0, Brush 772: duplicate plane
Entity 0, Brush 773: duplicate plane
Entity 0, Brush 773: duplicate plane
Entity 0, Brush 777: duplicate plane
Entity 0, Brush 781: duplicate plane
Entity 0, Brush 782: duplicate plane
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: node without a volume
node has 4 tiny portals
node reference point -198.00 -147.14 28.03
WARNING: node without a volume
node has 3 tiny portals
node reference point -573.00 -33.45 52.68
WARNING: node without a volume
node has 3 tiny portals
node reference point -580.00 -33.45 52.68
WARNING: node without a volume
node has 4 tiny portals
node reference point -573.00 -33.47 52.79
writing C:\Program Files\Call of Duty\Main\maps\tree house.prt
85 unique shaders

This is where it stops going
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rEdrUmMDK
Preferred PLUS Member
Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Level 10
Admin
Category: CoD Mapping
Posted: Thursday, May. 27, 2004 01:40 am
Get rid of all those brushes with duplicate planes by using Misc/Find Brush. That is usually caused by copying and pasting too much. The way to copy a brush is with the space bar since when used that way the new brush jumps out of the same plane as the one you copied from. If you use the windows shortcut keys to copy and paste you will have these types of issues.
Backup Your Work or your Work will be gone.
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better red than dead
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Kryton
General Member
Since: Apr 12, 2004
Posts: 105
Last: Apr 6, 2006
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Level 4
Category: CoD Mapping
Posted: Thursday, May. 27, 2004 01:42 am
check to make sure that none of your spawnpoints are in the ground or in a wall or touching anything. this caused a problem for me once and i ripped my hair out trying to find it.

good luck
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Snellius
General Member
Since: May 27, 2004
Posts: 40
Last: Jun 10, 2005
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Level 2
MODSCON
Category: CoD Mapping
Posted: Thursday, May. 27, 2004 08:58 pm
You must look if nothing goes through the skybox, or elso make a new skybox that is bigger than the other.

Good luck with your map! Lt.J.Snellius.
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