Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 6 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Next Page
subscribe
Author Topic: What happend to my water?!
Alpharaptor~rb
General Member
Since: Dec 23, 2006
Posts: 3476
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, May. 20, 2003 05:55 pm
This is sooo weird all.  I was just playing with water making a waterfall when my water shader vanished!  All of a sudden radiant cant find what i think is called the "water_falling" shader.   Im not shur whenther some how when i bsp'd last time something got corrupted or what.  I still can find the "still" water but not the moving one.  I thinking a might just have to remake the shader.  Do you know where the water texture is?  Oh and the shader isn't in the "liquids" in Radiant.  No water is!      :s9:  :s9:  :s9:  :s9:
Share |
photopaint~rb
General Member
Since: Dec 23, 2006
Posts: 452
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, May. 20, 2003 11:37 pm
mabey you delete it by accident??

photo
Share |
7o'nine~rb
General Member
Since: Dec 23, 2006
Posts: 720
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, May. 20, 2003 11:40 pm
I believe this is the path for the shader you're talking about:
textures/col7extras/water_falliing

Looks like Agent made a little spelling mistake with the "falling" ;)

If you can't find the shader, here it is:
Code Sample
textures/col7extras/water_falliing
{
qer_editorimage textures/liquids/water_falling_edimage.tga
surfaceparm nolightmap
surfaceparm trans
surfaceparm water
surfaceparm pointlight
cull disable
deformVertexes wave 128 sin 0 2 0 0.75
tessSize 48
qer_trans 0.25
{
map textures/holodeck_temple/water1f.tga
blendfunc blend
rgbGen Vertex
tcMod scroll 1.05 0.03
tcMod scale 2 2
}
{
map textures/holodeck_temple/water1f.tga
blendfunc blend
rgbGen Vertex
tcMod scroll 1.045 0.05
}
}


7
Share |
Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, May. 20, 2003 11:57 pm
ROTFL

I checked my original shader file.
Can't believe no one's noticed that till now.

Then again, my first map had textures stored in an 'enviroment' folder. :p
Share |
Alpharaptor~rb
General Member
Since: Dec 23, 2006
Posts: 3476
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, May. 21, 2003 01:08 am
Well I couldn't find col7extras.  (Isn't that part of the Col 7 mod?)  Anyway i can find the "texture (water_falling_edimage)" in the the liquids. But its not a shader, humm...  It seems like somehow it was deleted.  But i never deleted anything.....  Anyhow thanks for the shader script 7o'nine i think that'll fix my problem.
Share |
Alpharaptor~rb
General Member
Since: Dec 23, 2006
Posts: 3476
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, May. 21, 2003 01:10 am
O, can someone tell me what .shader file that script is "origonaly" ( one made by Raven) located?  So that i can replace/repair it?   :)
Share |
7o'nine~rb
General Member
Since: Dec 23, 2006
Posts: 720
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, May. 21, 2003 01:17 am
Yup, that shader was made by Agent007 and used in the Colony7 Mod.
Captain Max Ames made a prefab for it and released it on EFFiles, so you can just download it from here and you'll get all the files you need :)
http://www.effiles.com/file.info?ID=5631

7
Share |
Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, May. 21, 2003 01:48 am
Quote (Alpharaptor @ May 20 2003, 8:10 pm)
O, can someone tell me what .shader file that script is "origonaly" ( one made by Raven) located?  So that i can replace/repair it?   :)

Raven never made a waterfall shader. :p
Share |
Alpharaptor~rb
General Member
Since: Dec 23, 2006
Posts: 3476
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, May. 21, 2003 01:53 am
Quote (Agent007 @ May 20 2003, 8:48 pm)
Quote (Alpharaptor @ May 20 2003, 8:10 pm)
O, can someone tell me what .shader file that script is "origonaly" ( one made by Raven) located?  So that i can replace/repair it?   :)

Raven never made a waterfall shader. :p

Ya you know i just found that out lol.
Share |
Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, May. 21, 2003 02:27 am
Heh.  So you get it working?
Share |
Restricted Access Topic is Locked
Page
Next Page
subscribe
MODSonline.com Forums : Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»