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Topic: The Future of a Great Starship |
| captainshuttle~rb |
General Member Since: Dec 23, 2006 Posts: 809 Last: Dec 23, 2006 [view latest posts] |
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Category: Star Trek Voyager: Elite Force MOD Support Posted: Sunday, May. 4, 2003 04:46 pm |
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Okay, I've seen the INCREDABLE Workings from EF2, so now, I just have to ask. Pick what seems like the right thing to do.
FYI, If you pick choice one, the MOD can be relesaed as early as tommarow, but the EF2 Version is pushed back one more year.
Choice 2 means I'll relase ST: PI on September 23, 2003, and relase an EF2 version later.
Explain Choice 3 if you chose it.
Come on People, Star Trek: Project Independence needs this vote. |
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| EasyG~rb |
General Member Since: Dec 23, 2006 Posts: 1416 Last: Dec 23, 2006 [view latest posts] |
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| Agent007~rb |
General Member Since: Dec 23, 2006 Posts: 27798 Last: Dec 23, 2006 [view latest posts] |
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Category: Star Trek Voyager: Elite Force MOD Support Posted: Sunday, May. 4, 2003 07:09 pm |
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Release it for EF1. You have no idea what converting it to EF2 might entail. In fact, it'll be even worse for you since it's an SP mod. ICARUS is Raven's script. I don't even know what Ritual uses. Not to mention the models/maps/textures you'd have to convert. If you've got it ready now, release it. If you'd like to try to convert it to EF2 (I've heard it won't be as easy as you might hope) at some point in the future, that's great. Otherwise, get the mod out ASAP.  |
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| FliX~rb |
General Member Since: Dec 23, 2006 Posts: 8484 Last: Dec 23, 2006 [view latest posts] |
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| migdog43~rb |
General Member Since: Dec 23, 2006 Posts: 1559 Last: Dec 23, 2006 [view latest posts] |
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Category: Star Trek Voyager: Elite Force MOD Support Posted: Sunday, May. 4, 2003 09:26 pm |
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| Quote (EasyG @ May 04 2003, 2:07 pm) | | choice one is the obvious one. we got 50 long boring days to wait for ef2. so why not make them days easier and give u somethign to play. if its gonna take u another year to do it for ef2 . then u may as well release it. because u add another chpater for ef2. like at the end of the first chpater u could say liek to be continued for ef2. giving every somethign to look forward to. |
I'm with you paw...  |
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| Superrobster~rb |
General Member Since: Dec 23, 2006 Posts: 1011 Last: Dec 23, 2006 [view latest posts] |
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Category: Star Trek Voyager: Elite Force MOD Support Posted: Sunday, May. 4, 2003 09:40 pm |
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| Quote (Agent007 @ May 04 2003, 8:09 pm) | Release it for EF1. You have no idea what converting it to EF2 might entail. In fact, it'll be even worse for you since it's an SP mod. ICARUS is Raven's script. I don't even know what Ritual uses. Not to mention the models/maps/textures you'd have to convert. If you've got it ready now, release it. If you'd like to try to convert it to EF2 (I've heard it won't be as easy as you might hope) at some point in the future, that's great. Otherwise, get the mod out ASAP.  |
I agree with Dave.
Adding:
The scale of Elite Force II is larger than Elite Force I, so you would have to re-scale or re-map everything (not a bad idea in PI's case... no offence). |
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| captainshuttle~rb |
General Member Since: Dec 23, 2006 Posts: 809 Last: Dec 23, 2006 [view latest posts] |
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| EasyG~rb |
General Member Since: Dec 23, 2006 Posts: 1416 Last: Dec 23, 2006 [view latest posts] |
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| explorer~rb |
General Member Since: Dec 23, 2006 Posts: 102 Last: Dec 23, 2006 [view latest posts] |
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| George W Carver~rb |
General Member Since: Dec 23, 2006 Posts: 12385 Last: Dec 23, 2006 [view latest posts] |
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Category: Star Trek Voyager: Elite Force MOD Support Posted: Monday, May. 5, 2003 03:17 am |
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| Quote (EasyG @ May 04 2003, 3:07 pm) | | choice one is the obvious one. we got 50 long boring days to wait for ef2. so why not make them days easier and give u somethign to play. if its gonna take u another year to do it for ef2 . then u may as well release it. because u add another chpater for ef2. like at the end of the first chpater u could say liek to be continued for ef2. giving every somethign to look forward to. |
I agree  |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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