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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Screenshot Day, 2/5/03
!AAH!James Nukem~rb
General Member
Since: Dec 23, 2006
Posts: 187
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 1, 2003 11:34 pm
Hi all,

Firstly can i say, THIS THREAD IS ABOUT DISCUSSING AND SHOWING OFF YOUR MOD WORK AND NOT TO GO OFF TRACK AND TALK ABOUT GENERAL STUFF, USE THE GENERAL BOARD FOR IT!!! **Gasp** thank you, just had to get that off my chest before this mod work thread is spammed.

Once again im starting the screenshot day with some visual treats for you all to feast upon from my last work for EF1, The USS Magnificant.

Mr T and I have done several revisions since last week from the feedback we have been getting.

Some of the stuff we have changed,

The Corridors no longer are spammed with Red aleart shaders, frankly its old now and gets anoying after 3 ship maps already.

The Sickbay is undergoing a texture experiment, im trying a blue feel to see how it works and I like it, let me know your thoghts.

T has made ALOT of revisions on the warp core model and i have done some work on the surrounding area in enginering and built the warpcore "housing" so to speak around its base.

We have re added the liquid plasma coolant tubes at either side of the core. They were orrigalany cannon white as they are in the Ent E engine room but T wanted to try a yellow Plasma look.

And finaly id like to Unveil T's shuttlecraft he has spent so much time on :P.

Enjoy the shots.













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Crusader*VGER*~rb
General Member
Since: Dec 23, 2006
Posts: 29
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 1, 2003 11:39 pm
*wets self looking at mrt's shuttles and the core.......*



where is that jawdrop smiley when you need it

:holycrapthatsniceimgunnahaveaspasmitssoniceandicantstopsayingthatsmiley:
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!AAH!James Nukem~rb
General Member
Since: Dec 23, 2006
Posts: 187
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 1, 2003 11:40 pm
Oops i missed a pic..

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Crusader*VGER*~rb
General Member
Since: Dec 23, 2006
Posts: 29
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 1, 2003 11:42 pm
*wets self again*

ITS JAMES! ITS NUKEM! EF1 SHALL REMEMBER NUKEM! AND THE USS CRUSADERSPAM FOREVER!!!!!!!!!!


nice shuttle mrt
nice core james

my only whim is sickbay.......i like it, but something feels wrong....that bed in the middle?
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Superrobster~rb
General Member
Since: Dec 23, 2006
Posts: 1011
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 1, 2003 11:42 pm
The warp core could use a lot of work in the texturing and you spelt 'Environmental' wrong on the door.

The shuttles looks great though... apart from a bit of texture work which needs to be done; especially around the black windows.
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Spookmineer~rb
General Member
Since: Dec 23, 2006
Posts: 337
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 1, 2003 11:43 pm
Great shots, nice self made textures... 1 spelling mistake... :(
enviroNmental
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Marine~rb
General Member
Since: Dec 23, 2006
Posts: 28
Last: Dec 23, 2006
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Level 2
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 1, 2003 11:43 pm
Nice! Overall, INCREDIBLE!

Here's my two issues:
The doors... I don't like the metallic block... Perhaps rounding it would be better.

The plasma seems a little too yellow... I like the yellow idea, though. Maybe a little lighter?

James, Mr. T- Another excellent collaborative work, and an excellent way to concluse, what, 2 years of mapping glory with Elite Force and it makes me look forward even more to Elite Force 2 and what you'll be able to pull off with the Team Arena engine.

:D
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Borgking~rb
General Member
Since: Dec 23, 2006
Posts: 181
Last: Dec 23, 2006
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Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 1, 2003 11:53 pm
James,that i the worst i have ever seen!Dont bring the shame upon yourslef by releasing that!

J/k!That looks so much better in my opinion!I love the warp core,and that shuttle is soooo cool!

I will have some shots from the jupiter soon.i have finally fixed the transporter room,which i was having some serious size problems with,in that the player could not get inside the transporter chamber,but rather had to crouch to get it.i have fixed that by adding some steps,two at the half level,one at the level of the platform floor.I have changed some of the hallway textures,so,EasyG,i may only have one or two at most pics of the hallways to show the retexturing.
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!AAH!James Nukem~rb
General Member
Since: Dec 23, 2006
Posts: 187
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 1, 2003 11:54 pm
thx all, keep the feedback comming.

And yes, since its our last EF1 map were pulling all the stops on this one.

Ill correct the spelling mistake, thanks for pointing that out, ive never been good at spelling lol, take the DerAlict series for instance lol.

Were constantly working and chaging stuff as you have seen from week to week.

And as i said were pulling all the stops on this one, Were going overkill on custom textures, models, sounds the WORKS.

So i make no appology for the current 16 - 20 mb file size LMAO :P
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Scooter~rb
General Member
Since: Dec 23, 2006
Posts: 751
Last: Dec 23, 2006
[view latest posts]
Level 7
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 1, 2003 11:59 pm
James the mapping gets better every week!
The shuttle is absolutely amazing. He should do more.

I've got something to show. A preview of things to come:

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