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Forum: All Forums : Jedi Knight
Category: Jedi Knight - Jedi Academy
General, mapping, modeling, scripting, etc. game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Some Jedi Academy Info For You
Kenn Hoekstra~rb
General Member
Since: Dec 23, 2006
Posts: 78
Last: Dec 23, 2006
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Level 3
Category: Jedi Knight - Jedi Academy
Posted: Monday, Apr. 28, 2003 06:51 pm
Here's some info straight from Raven/LucasArts/Activision about the upcoming Jedi Academy game.  Enjoy...

Lightsaber – The player will start with a lightsaber he creates choosing from different hilts and blade colors.  The player will be able to use the lightsaber for the entire game, eventually earning the right to wield a saber staff, or one lightsaber in each hand.  A full range weapons and Force Powers is also available to the player, as in Jedi Outcast.

Player Character – As the player, you get to create a custom Jedi character to play through the game with, choosing from hundreds of potential combinations.  As a student at the Jedi Academy, you will train under Luke Skywalker and Kyle Katarn.

Timeline – The game takes place one year after the events of Jedi Outcast; fourteen years after A New Hope.

Game Engine – Jedi Academy uses a heavily modified version of id Software’s Quake III: Team Arena engine.  New features added since Jedi Outcast are:

· Character customization system - allows players to create their own Jedi in both SP and MP (estimating 2160 combinations currently)
· Ghoul II enhancements including the Ghoul infinite Model modification system - Allows for modular model enhancements, custom colorization, and expanded animation support
· New ICARUS II scripting system for Single player and Multiplayer.  Now allows for scripted events in multiplayer matches.
· New map creation tools allowing for models to be used as in world objects instead of just textures.  Creates richer 3-D environments.
· New non-linear mission progression system.
· Raven’s ARIOCHE terrain system.
· Portal skies
· Rag doll skeletal system
· Enhanced vehicle system.  Allows for new ride-able vehicles in addition to previous drive-able ones
· Character and vehicle enhancements designed to enable expanded mod support.  Modders will be able to design their own Jedi, character outfits, sabers, etc.

Development – Jedi Academy is being developed by Raven Software in conjunction with LucasArts and Activision.  LucasArts is publishing and distributing the game in North America.  Activision is distributing the game in all non-North American territories.

There ye be...
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Ryo..Ohki~rb
General Member
Since: Dec 23, 2006
Posts: 1774
Last: Dec 23, 2006
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Level 8
Category: Jedi Knight - Jedi Academy
Posted: Monday, Apr. 28, 2003 07:11 pm
Nice

Now if only we could have the full SoF2 Ghoul² treatment :;):
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Absurd~rb
General Member
Since: Dec 23, 2006
Posts: 167
Last: Dec 23, 2006
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Level 4
Category: Jedi Knight - Jedi Academy
Posted: Monday, Apr. 28, 2003 07:42 pm
Wow!

So two people can be in the same vehicle?  :cool:
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Merlin45~rb
General Member
Since: Dec 23, 2006
Posts: 1639
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Jedi Knight - Jedi Academy
Posted: Monday, Apr. 28, 2003 08:13 pm
SWEEET, rag doll physics, scripted events in MP, I think I am going to faint,
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or|Sativa~rb
General Member
Since: Dec 23, 2006
Posts: 384
Last: Dec 23, 2006
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Level 5
Category: Jedi Knight - Jedi Academy
Posted: Monday, Apr. 28, 2003 09:22 pm
Sounds great, I really enjoyed Jedi Outcast in MP especially the Jedi Plus mod. I think this will really make for a more immersive game. I hope they include all those funny little animations people can use in Jedi Mod which make the game a whole lot of fun. As for vehicles... I don't recall any in Jedi Knight 2 can someone expand on that?
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Absurd~rb
General Member
Since: Dec 23, 2006
Posts: 167
Last: Dec 23, 2006
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Level 4
Category: Jedi Knight - Jedi Academy
Posted: Monday, Apr. 28, 2003 09:43 pm
Is this what you want?

http://www.orderofthejedi.org/modules....ken.jpg

http://www.gamingfiles.com/screenshots/7/potd/1047698763.jpg

???
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or|Sativa~rb
General Member
Since: Dec 23, 2006
Posts: 384
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: Jedi Knight - Jedi Academy
Posted: Monday, Apr. 28, 2003 09:54 pm
Yeah I kinda liked the "hanging-out" people would do.... unfortunately some of the game types ended up neglected later on. I also found it lame when nobody would be fighting at all, and everyone always whining about the force... I mean its SW, Jedis use the force! Nothing funnier than choke throwing noobs off of cliffs or just giving 'em a swift boot!
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Merlin45~rb
General Member
Since: Dec 23, 2006
Posts: 1639
Last: Dec 23, 2006
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Level 8
Category: Jedi Knight - Jedi Academy
Posted: Monday, Apr. 28, 2003 10:40 pm
The vehicles would be the ATSTs and the turets, I know I am missing something but that will do for now.
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t3rr0r~rb
General Member
Since: Dec 23, 2006
Posts: 4
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: Jedi Knight - Jedi Academy
Posted: Monday, Apr. 28, 2003 11:06 pm
yes! i'm so happy that we'll be able to use custom characters in mp, too. :D
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serg1o~rb
General Member
Since: Dec 23, 2006
Posts: 2
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: Jedi Knight - Jedi Academy
Posted: Tuesday, Apr. 29, 2003 12:18 am
wow, I can't wait to start adding mod files for this game
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