Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 7 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Next Page
subscribe
Author Topic: Screenshot Day
CMcQ~rb
General Member
Since: Dec 23, 2006
Posts: 1015
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Apr. 17, 2003 04:53 pm
It may not be Friday in the UK or US yet, but it is in Sydney. :p

Some NX-01 shots this week.






Click for a larger image.
Created by Danne.

and just for a bit of fun :p

Share |
EasyG~rb
General Member
Since: Dec 23, 2006
Posts: 1416
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Apr. 17, 2003 05:45 pm
it does look very nice !

tell me whast the fps liek with so many curved brushes in the corridoors?
Share |
Superrobster~rb
General Member
Since: Dec 23, 2006
Posts: 1011
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Apr. 17, 2003 05:53 pm
Nice!!
Share |
CMcQ~rb
General Member
Since: Dec 23, 2006
Posts: 1015
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Apr. 17, 2003 05:54 pm
At the moment, when I run EF at maximum detail, we get between 20 and 40 frames per second. Please note that this is before the addition of areaportals and hint brushes, so this is likely to improve.
Share |
WadeV~rb
General Member
Since: Dec 23, 2006
Posts: 569
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Apr. 17, 2003 07:36 pm
Those are really nice and original corridors, I love em! Great change from the norm
Share |
EasyG~rb
General Member
Since: Dec 23, 2006
Posts: 1416
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Apr. 17, 2003 08:17 pm
well area portal do make alot of difference i no that. it prob make even more on a ship considering theres tones of doors ona ship.
Share |
WadeV~rb
General Member
Since: Dec 23, 2006
Posts: 569
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Apr. 17, 2003 11:26 pm
Just finished the main layout, except the underground area that was added in "Full Circle" and just need to add some details into the small living area inside the gate room.
http://www.frost-works.com/sgmod/screenshots_view.php?id=64
http://www.frost-works.com/sgmod/screenshots_view.php?id=65
http://www.frost-works.com/sgmod/screenshots_view.php?id=66
http://www.frost-works.com/sgmod/screenshots_view.php?id=67
Share |
EasyG~rb
General Member
Since: Dec 23, 2006
Posts: 1416
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Apr. 17, 2003 11:54 pm
oooooooooooo realistic flame shaders i like it!
Share |
WadeV~rb
General Member
Since: Dec 23, 2006
Posts: 569
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Apr. 17, 2003 11:56 pm
They're just the standard flames that come with EF, I've just placed 8 overlapping in their centres so the flame always appears 3D, it was that or make it into a sprite - and I really do not like the EF sprite effect, it's so obvious it's tacky!
Share |
EasyG~rb
General Member
Since: Dec 23, 2006
Posts: 1416
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Apr. 18, 2003 01:02 am
are uy sure u haven't changed the colour in them . cause they do not look liek the red ones from ef. yours have a far more yellow to them in the centre of the flame.
Share |
Restricted Access Topic is Locked
Page
Next Page
subscribe
MODSonline.com Forums : Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»