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Topic: pure/unpure pk3 problem |
| bollockchops~rb |
General Member Since: Dec 23, 2006 Posts: 21 Last: Dec 23, 2006 [view latest posts] |
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| ketamininja~rb |
General Member Since: Dec 23, 2006 Posts: 902 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Thursday, Mar. 25, 2004 07:48 pm |
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D@mn, I only asked what was wrong so that you can explain a bit clearer.... last time I stick my hand in to feed... A modified config could cause these situations. Its a long shot, but I would say it IS possible. If you can calculate the spread, which would be hard, then you can modify mouse/player movement in a script. How did you manage to get the THEM pic of the pretty straight spread btw? I mean how did you get them to demonstrate - where they not sure about the problem too? We all know that there is a difference in accuracy when you run/walk. Is it possible that if you hold SHIFT down (ie walk mode) whilst standing still, the accuracy is better? Its a long shot, but that could be a bug... anyone wanna test it? Also, one last thing, as with recoil, you can pull down on the mouse to minimise this effect. Again, it would be hard to do, but you could go left/right with the mouse to keep it straight??? Strange strange..  |
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| [TheFORCE]~rb |
General Member Since: Dec 23, 2006 Posts: 580 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Thursday, Mar. 25, 2004 09:15 pm |
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its a real damage mod man, everyone is using it. check the screens. AKM4MP52ndaryforget it, my ####ing ftp is dumb , i upload the files and when i check them out on the ftp it says 0kb. anyway just go to the server i posted. ull see the exact same bullet impact. |
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| bollockchops~rb |
General Member Since: Dec 23, 2006 Posts: 21 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Friday, Mar. 26, 2004 12:25 am |
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| Quote | | D@mn, I only asked what was wrong so that you can explain a bit clearer.... last time I stick my hand in to feed... | hehe..no offence intended, none taken i hope.  | Quote | | How did you manage to get the THEM pic of the pretty straight spread btw? I mean how did you get them to demonstrate - where they not sure about the problem too? |
It was funny actually, after the match it was just me and that guy left on the server...I suspected something wasnt right and asked if he had any recoil on his gun. He replied "lol yes we have recoil". I said prove it, and asked him to fire an entire clip into the wall without moving the mouse. I then did exactly the same thing. The screenshots are the results. both have recoil but only one shows spread. I asked him to explain the difference and he said it was because he had m_pitch=0.009. That's horse sh!t | Quote | We all know that there is a difference in accuracy when you run/walk. Is it possible that if you hold SHIFT down (ie walk mode) whilst standing still, the accuracy is better? Its a long shot, but that could be a bug... anyone wanna test it? |
Interesting idea and i'll test it to make sure, (rofl if thats the case and its escaped my notice for 2 years  ) but i'm fairly certain the accuracy only changes on the press of a directional key ie. firstly whether you are moving or not, and secondly how fast you are moving. Toggling run/walk while stationary wouldn't come into it. The Force - i'm still no clearer as to how two players can be on the same server with two different accuracy models for the weapons but bear with me i'm sure i'll understand eventually cheers for your input guys its all appreciated  |
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| =fret=~rb |
General Member Since: Dec 23, 2006 Posts: 186 Last: Dec 23, 2006 [view latest posts] |
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| bollockchops~rb |
General Member Since: Dec 23, 2006 Posts: 21 Last: Dec 23, 2006 [view latest posts] |
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| spike232~rb |
General Member Since: Dec 23, 2006 Posts: 5892 Last: Dec 23, 2006 [view latest posts] |
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| bollockchops~rb |
General Member Since: Dec 23, 2006 Posts: 21 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Wednesday, Mar. 31, 2004 01:56 pm |
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ok Thanks for the response spike. But i still dont feel like i've had an explanation for the difference in bullet spread in the screenshots above. I took both screenshots, and they were both on the same server. Why does there APPEAR to be more spread to my bullets than there are with the other players, regardless of whether or not there actually is any REAL difference. I didnt change any settings in any file, between the two screenshots being taken. So far the most likely answer is that the server had a pk3 file installed which modifies the weapons for any client who also has this file. Thanks for your patience  |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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