Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 10 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Soldier of Fortune
Category: SoFII General
General game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Previous Page
subscribe
Author Topic: pure/unpure pk3 problem
bollockchops~rb
General Member
Since: Dec 23, 2006
Posts: 21
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII General
Posted: Thursday, Mar. 25, 2004 06:57 pm
i understand what you're saying, but how is it possible that two players could have _different_ bullet spreads on the _same_ server, real-damage or otherwise.  Thats the bit thats bugging me.  :s9:
Share |
ketamininja~rb
General Member
Since: Dec 23, 2006
Posts: 902
Last: Dec 23, 2006
[view latest posts]
Level 7
Category: SoFII General
Posted: Thursday, Mar. 25, 2004 07:48 pm
D@mn, I only asked what was wrong so that you can explain a bit clearer.... last time I stick my hand in to feed...

A modified config could cause these situations. Its a long shot, but I would say it IS possible.
If you can calculate the spread, which would be hard, then you can modify mouse/player movement in a script.


How did you manage to get the THEM pic of the pretty straight spread btw? I mean how did you get them to demonstrate - where they not sure about the problem too?


We all know that there is a difference in accuracy when you run/walk.
Is it possible that if you hold SHIFT down (ie walk mode) whilst standing still, the accuracy is better? Its a long shot, but that could be a bug... anyone wanna test it?

Also, one last thing, as with recoil, you can pull down on the mouse to minimise this effect. Again, it would be hard to do, but you could go left/right with the mouse to keep it straight???

Strange strange.. ???
Share |
[TheFORCE]~rb
General Member
Since: Dec 23, 2006
Posts: 580
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: SoFII General
Posted: Thursday, Mar. 25, 2004 09:15 pm
its a real damage mod man, everyone is using it. check the screens.
AK

M4

MP5

2ndary

forget it, my ####ing ftp is dumb , i upload the files and when i check them out on the ftp it says 0kb. anyway just go to the server i posted. ull see the exact same bullet impact.
Share |
bollockchops~rb
General Member
Since: Dec 23, 2006
Posts: 21
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII General
Posted: Friday, Mar. 26, 2004 12:25 am
Quote
D@mn, I only asked what was wrong so that you can explain a bit clearer.... last time I stick my hand in to feed...

hehe..no offence intended, none taken i hope. :;):

Quote
How did you manage to get the THEM pic of the pretty straight spread btw? I mean how did you get them to demonstrate - where they not sure about the problem too?

It was funny actually, after the match it was just me and that guy left on the server...I suspected something wasnt right and asked if he had any recoil on his gun.  He replied "lol yes we have recoil".  I said prove it, and asked him to fire an entire clip into the wall without moving the mouse.  I then did exactly the same thing.  The screenshots are the results.  both have recoil but only one shows spread.  I asked him to explain the difference and he said it was because he had m_pitch=0.009.  That's horse sh!t :laugh:

Quote
We all know that there is a difference in accuracy when you run/walk.
Is it possible that if you hold SHIFT down (ie walk mode) whilst standing still, the accuracy is better? Its a long shot, but that could be a bug... anyone wanna test it?


Interesting idea and i'll test it to make sure, (rofl if thats the case and its escaped my notice for 2 years :laugh: ) but i'm fairly certain the accuracy only changes on the press of a directional key ie. firstly whether you are moving or not, and secondly how fast you are moving. Toggling run/walk while stationary wouldn't come into it.

The Force - i'm still no clearer as to how two players can be on the same server with two different accuracy models for the weapons but bear with me i'm sure i'll understand eventually

cheers for your input guys its all appreciated :;):
Share |
=fret=~rb
General Member
Since: Dec 23, 2006
Posts: 186
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII General
Posted: Friday, Mar. 26, 2004 12:41 am
hmm, maby it's the same thing as with shotgun. I mean when specing certain players their shotgun shot will leave only one hole on the wall, so it seems like no spread for the spectator but for the player, the spread is there.
edit: It had to do smth with the "impact prediction" option and I've seen it also when being in game.
Share |
bollockchops~rb
General Member
Since: Dec 23, 2006
Posts: 21
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII General
Posted: Friday, Mar. 26, 2004 12:51 am
Quote (=fret= @ Mar. 25 2004, 6:41 pm)
hmm, maby it's the same thing as with shotgun. I mean when specing certain players their shotgun shot will leave only one hole on the wall, so it seems like no spread for the spectator but for the player, the spread is there.

I dont know about that bug...but in this case the bullet marks were noticeably different to both players, and there was no change in their appearance when going from spec to player mode or anything like that.
Share |
spike232~rb
General Member
Since: Dec 23, 2006
Posts: 5892
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: SoFII General
Posted: Wednesday, Mar. 31, 2004 11:59 am
Bullet tragectory and damage is calculated server side so it is the same for all clients.

clients perception can be alterd with modified wpn/inview files, as client side prediction allows the player to see what it thinks they should, not what the server actualy sees, in most cases this would be roughly the same, unless the client and server are using different weapon files.

however it is just the view that is affected by this, there is no way to change what actualy happens to the suposid bullets, unless the server was alted.
Share |
bollockchops~rb
General Member
Since: Dec 23, 2006
Posts: 21
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII General
Posted: Wednesday, Mar. 31, 2004 01:56 pm
ok Thanks for the response spike. But i still dont feel like i've had an explanation for the difference in bullet spread in the screenshots above.  I took both screenshots, and they were both on the same server.  Why does there APPEAR to be more spread to my bullets than there are with the other players, regardless of whether or not there actually is any REAL difference.  I didnt change any settings in any file, between the two screenshots being taken.

So far the most likely answer is that the server had a pk3 file installed which modifies the weapons for any client who also has this file.

Thanks for your patience  :;):
Share |
Restricted Access Topic is Locked
Page
Previous Page
subscribe
MODSonline.com Forums : Soldier of Fortune : SoFII General

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»