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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Screenshot Day - 4/11/03
MMFSdjw~rb
General Member
Since: Dec 23, 2006
Posts: 3336
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Apr. 15, 2003 03:18 pm
yeah, it is very plain and simple but so is the original.

Asuming all goes as planed, I should have this ready for release by next week.  As well as a version for JO and maby Q3.
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Deslizer~rb
General Member
Since: Dec 23, 2006
Posts: 322
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Apr. 15, 2003 06:47 pm
Quote (7o'nine @ April 13 2003, 3:04 pm)
I am glad to say that Shapethingy is now finished :)

now i played the map ... and .. wow

perfect

cool doors, nice textures, very creative design (espacially how you can decide the red base from the blue base ... only saw something like this on ctf_tothesea), not a too big filesize, cool skybox, very well geometrically mapped (did i write this right?)

10 points, maps like this are the ones which would be played on servers ... not those "eyecandys"
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FliX~rb
General Member
Since: Dec 23, 2006
Posts: 8484
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Apr. 15, 2003 10:15 pm
Quote (MMFSdjw @ April 15 2003, 10:18 am)
yeah, it is very plain and simple but so is the original.

Asuming all goes as planed, I should have this ready for release by next week.  As well as a version for JO and maby Q3.

erm wasnt halo the game with super graphics and what not  ???  :s9:  :s2:  :s8:
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MMFSdjw~rb
General Member
Since: Dec 23, 2006
Posts: 3336
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Apr. 16, 2003 02:13 pm
Quote (FliX @ April 15 2003, 5:15 pm)
erm wasnt halo the game with super graphics and what not  ???  :s9:  :s2:  :s8:

super graphics dosn't always mean incredibly detaild.
for example, The new Master Chief model for Halo 2 has fewer polys than the first one.

to keep from going off topic, here's a map I started just last night. pretty well everything in the pic will change. :D
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Apr. 16, 2003 07:25 pm
Quote (MMFSdjw @ April 16 2003, 9:13 am)
to keep from going off topic, here's a map I started just last night. pretty much everything in the pic will change. :D

I like your sketch.
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explorer~rb
General Member
Since: Dec 23, 2006
Posts: 102
Last: Dec 23, 2006
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Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Apr. 17, 2003 02:44 am
Still... its a very good start MMFSdjw!! Can't wait to see how it turns out
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