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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force General
General game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: TEAM ELITE 1.5 released!
neural link~rb
General Member
Since: Dec 23, 2006
Posts: 360
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force General
Posted: Friday, Mar. 21, 2003 02:30 am
I basically just modified Ravens code for the borg eye and added team colors for it, thats why it shows up quite a bit to the side   :;):
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force General
Posted: Friday, Mar. 21, 2003 05:44 am
Quote (MB52 @ Mar. 20 2003, 4:44 pm)
Quote (neural link @ Mar. 20 2003, 12:31 am)
http://dynamic5.gamespy.com/~thesyn....334.jpg

i think he means this one..laser looks like its coming from someone else

Oh... I thought that was a shot from someone off-screen.
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Pumpkin~rb
General Member
Since: Dec 23, 2006
Posts: 1437
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force General
Posted: Friday, Mar. 21, 2003 06:25 am
I saw this thread yesterday, I will dl it later!

I was just checking bluesnews and this mod showed up on there.  I thought that was cool.
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skinner~rb
General Member
Since: Dec 23, 2006
Posts: 1241
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force General
Posted: Friday, Mar. 21, 2003 04:36 pm
Quote (neural link @ Mar. 20 2003, 8:30 pm)
I basically just modified Ravens code for the borg eye and added team colors for it, thats why it shows up quite a bit to the side   :;):

attatch it to the weapons tag_flash and that would look cool
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neural link~rb
General Member
Since: Dec 23, 2006
Posts: 360
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force General
Posted: Saturday, Mar. 22, 2003 02:16 pm
Quote (skinner @ Mar. 21 2003, 10:36 am)
attatch it to the weapons tag_flash and that would look cool

good idea  :cool:
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