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Topic: SOF2 1.04 : Build-in Vocal Communicator system |
| TOAB~rb |
General Member Since: Dec 23, 2006 Posts: 653 Last: Dec 23, 2006 [view latest posts] |
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| H4Z4RDOU5H4ND5~rb |
General Member Since: Dec 23, 2006 Posts: 92 Last: Dec 23, 2006 [view latest posts] |
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| Striker~rb |
General Member Since: Dec 23, 2006 Posts: 25 Last: Dec 23, 2006 [view latest posts] |
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| TÂ¥RANITH~rb |
General Member Since: Dec 23, 2006 Posts: 1332 Last: Dec 23, 2006 [view latest posts] |
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| The Jerbear~rb |
General Member Since: Dec 23, 2006 Posts: 532 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Monday, Jan. 27, 2003 09:34 pm |
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Okay first I'd like to point out user friendlyness is a big issue to Raven. They're a software company... it has to be logic demands it. This isn't intended as flaimbait or to offend, but come on guys.
Secondly voice chat would add ALOT to the game, even on pub servers. The ability to discuss strategy while playing, give heads up information QUICKLY, and simply meeting cool random people added quite a bit of pure fun to CS.
Yes you can use voice chat software for voice communication with your friends and clanmates, but for the most part I don't usually want to bother. However if it was integrated into the software more people would be inclined to use it, thus it would build more of a community.
I do have some reservations about it though. There are ways in CS to force a wav or mp3 file through the connection. That is in a word... annoying. That would have to be completely not an option to get my seal of approval.
Secondly I haven't seen much discussion on how something like this affects networking performance/ping times. In CS there was little or no noticable impact, however by todays standards CS is somewhat simple.
All in all I think this is something that should be picked up by the mod community as an add on, rather than a standard componant. I'm sure alot of servers would adopt, and use it if it were. I'm not really convinced that it should be a built in feature. |
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| spike232~rb |
General Member Since: Dec 23, 2006 Posts: 5892 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Monday, Jan. 27, 2003 09:39 pm |
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| Quote | | All in all I think this is something that should be picked up by the mod community as an add on, rather than a standard componant. I'm sure alot of servers would adopt, and use it if it were. I'm not really convinced that it should be a built in feature. |
well RW is alredy an addon and very few servers run it and it is alredy integrated in to the game to seperate teams and dead players |
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| Supersonic~rb |
General Member Since: Dec 23, 2006 Posts: 1165 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Monday, Jan. 27, 2003 09:55 pm |
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| Quote (spike232 @ Jan. 27 2003, 4:39 pm) | | Quote | | All in all I think this is something that should be picked up by the mod community as an add on, rather than a standard componant. I'm sure alot of servers would adopt, and use it if it were. I'm not really convinced that it should be a built in feature. |
well RW is alredy an addon and very few servers run it and it is alredy integrated in to the game to seperate teams and dead players |
Ahhhh, ignorance is bliss. If only we had all read the readme file before posting. And spike comes through to show us the way.
So in other words, we just have to get the word out to the servers to add rw to their servers and have them post what channel to join. Sounds pretty simple to me... Then again I have no idea what Im talking about  |
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| -Apotheosis-Zeus~rb |
General Member Since: Dec 23, 2006 Posts: 306 Last: Dec 23, 2006 [view latest posts] |
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| Supersonic~rb |
General Member Since: Dec 23, 2006 Posts: 1165 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Monday, Feb. 3, 2003 08:13 pm |
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| Quote (-Apotheosis-Zeus @ Feb. 03 2003, 1:35 am) | Spike how does the RW work with the servers. We have been debating opening up a public RW channel. Can you give some insight into this please.
Zeus |
sweet, that would be cool if oyu did. That way I can hear everyone on my team laughing at me when I get my azz handed to me on your server  |
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| -Apotheosis-Zeus~rb |
General Member Since: Dec 23, 2006 Posts: 306 Last: Dec 23, 2006 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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