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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Screenshot Day, January 17, 2003
CMcQ~rb
General Member
Since: Dec 23, 2006
Posts: 1015
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jan. 17, 2003 05:57 pm
Okay guys, an update on Helm's Deep.



The area of the Deeping Wall that was destroyed by Saruman's Uruk-hai



The re-built centre of the fortress.
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!AAH!James Nukem~rb
General Member
Since: Dec 23, 2006
Posts: 187
Last: Dec 23, 2006
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Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jan. 17, 2003 07:05 pm
Very Very nice m8, Im just in the middle of a compile at the moment of a first test for what ive done so far on Deralict III, ill post some shots here if its a success :)
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Genral_CHANG~rb
General Member
Since: Dec 23, 2006
Posts: 2677
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jan. 17, 2003 07:18 pm
though these pics of my map were from last week, there were alot of others who hasn't seen it yet  :;):, i'm still working on some FPS problems in it, nice screens btw cmcq :D

Thax Flix for hosting them  :D








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Scooter~rb
General Member
Since: Dec 23, 2006
Posts: 751
Last: Dec 23, 2006
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Level 7
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jan. 17, 2003 07:44 pm
I haven't worked on my map lately, but I've got a blooper reel from the movie shoot that we finished last Saturday.

MPEG-4 Encoded, 1.9MB
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CMcQ~rb
General Member
Since: Dec 23, 2006
Posts: 1015
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jan. 17, 2003 09:23 pm
Nice shots General_CHANG :)
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migdog43~rb
General Member
Since: Dec 23, 2006
Posts: 1559
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jan. 17, 2003 09:35 pm
Quote (Scooter @ Jan. 17 2003, 1:44 pm)
I haven't worked on my map lately, but I've got a blooper reel from the movie shoot that we finished last Saturday.

MPEG-4 Encoded, 1.9MB

lol-pretty funny.  What is that for, though?  ???
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Emceedeus~rb
General Member
Since: Dec 23, 2006
Posts: 116
Last: Dec 23, 2006
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Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jan. 17, 2003 09:57 pm
WOW Helm's Deep is going to tower over any map out ther!  Chris, that looks amazing, i wanna beta test!  General Chang, that looks pretty intense, i gotta try that one.  
  I'd love to show you screenshots from what I'm working on in the Enterprise NX-01 mod, but you know the rules. :O  Just lettin' you know it'll give EF2 a run for it's money any old stardate.   :;):
  udder dan dat, just playin' around.  :laugh:
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U.S.S. Speed~rb
General Member
Since: Dec 23, 2006
Posts: 9936
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jan. 17, 2003 11:39 pm
I'm sad to annonce that I will probably never finish CTF VDL...

After all the time I put in it.
And it's greatly possible that I won't mod anymore for EF.
But some event that just occur just won't allow me to mod.
I won't leave the Raven Board nor EFFiles, but my creation effort will be aim somewhere else.  :;): )
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!AAH!James Nukem~rb
General Member
Since: Dec 23, 2006
Posts: 187
Last: Dec 23, 2006
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Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Saturday, Jan. 18, 2003 12:04 am
Ok, as prommised, i give you...

--= CTF_DERALICT III =--

Enjoy :P

btw [TBA]MR T has been helping me on the project, he did the bridge, messhall and deck2 so far, still a work in progress.

shot1

shot2

shot3

shot4

shot5

shot6

shot7

shot8

shot9

shot10
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Genral_CHANG~rb
General Member
Since: Dec 23, 2006
Posts: 2677
Last: Dec 23, 2006
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Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Saturday, Jan. 18, 2003 12:29 am
nice work james  :cool:

though, most rooms and hall ways have the same textures, but nice job!  :D

Scooter: good work too!  :D
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