First, Hellchick or Rick, I think you should sticky this topic.
I thought I would give a little background here in the forum, and explain the purpose and reasoning behind it for all the newcomers.
3 years ago at quakecon, someone had the idea of starting a "Mod Maker Roundtable". The person who created it didn't show up so Sluggo and Hellchick from Gamespy decided to step up and take control of the proceedings.
The idea was to get a bunch of Mod makers in a room to talk about the state of the Mod community, the upcoming games, the things that have happened in the last year, and anything else we wanted to talk about.
It was a great success, and we actually didn't have enough time, But one of the things that the mod makers were vocal about was a central place for mod makers to congregate, share ideas, talk, and in general be a community, as opposed to the isolated sect-like state the community was in.
The next year was even bigger, we had some more time, and more mod makers showed up. Unfortunately, since it is Quakecon, the majority (99%) were Quake engine based modders, but still again, most everyone talked about setting up a community for Mod makers.
Again, Nothing happened.
This last year, we had two sessions, the second one being quite long (I still don't have the mp3's made from the recordings of the session!). I was extremely pleased with the turnout, it showed how much mod makers care about what they do. This time Rick Johnson from Raven showed up to join us. He offered to set up this forum, and here we are.
So to be more to the point (I know this post is long), This forum is here for several reasons. To exchange ideas, to help each other, to help new mod makers (We still need a forum for "Non-Mod Makers" to post in), and to get to know each other better.
I think that only good can come from a community of developers that helps each other out. Part of the problem is that games are getting more complicated, so complicated that mod making in general is getting less people because it's so difficult.
Did you do something neat in Quake 3? Tell us about it, just because you did it for Quake 3 doesn't mean it isn't useful to someone modding UT2K3, Serious Sam, Quake 2, or any other game.
So in closing, Welcome to our community, we are glad you came, and hope you get as much from it as you give.