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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: my first noob Question about mod programming
[LOD]Shadow~rb
General Member
Since: Dec 23, 2006
Posts: 5
Last: Dec 23, 2006
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Level 0
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jan. 9, 2003 02:52 pm
hi,
I am new to mod programming as I was to scripting once. And like I had to, I have to ask a few questions now.
At first what do I need to programm a mod? SDK? How it is installed, how do I build a mod and is there anywhere a tutorial? Sorry for this noob question :(
Thank you
[LOD]Shadow
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[LOD]Shadow~rb
General Member
Since: Dec 23, 2006
Posts: 5
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jan. 9, 2003 03:02 pm
I forgot, it shall be a multiplayer mod with unlimeted health, ammo, shield, and all weapons... just a mod for clan training
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Superrobster~rb
General Member
Since: Dec 23, 2006
Posts: 1011
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jan. 9, 2003 04:11 pm
I'm not a coder, but I'll try to help :)

Go to EFFiles.com, or another download resource, and download the SDK v1.2. It is possible to alter the source by opening up the files in notepad/wordpad, however if you want to make it easier for yourself, grab yourself a copy of Microsoft Visual Studio which includes the program Visual C++.

I don't know of any tutorials though.

Good luck.
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neural link~rb
General Member
Since: Dec 23, 2006
Posts: 360
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jan. 9, 2003 05:16 pm
My website has a tutorial on how to set yourself up to  compile the EF MP code without visual C++, just get a good text editor like
ultraedit or crimson editor so u can have the code color highlighted to read easier and to do powerful searches.
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Lord Dave~rb
General Member
Since: Dec 23, 2006
Posts: 1843
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jan. 9, 2003 07:12 pm
Yeah, then find all the weapon damadge code and simply change the values to 0.  But if you have unlimited health, why do you need unlimited shields?
For the ammo, find the code that subtracts an ammo cound and simply make it never change.
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skinner~rb
General Member
Since: Dec 23, 2006
Posts: 1241
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jan. 9, 2003 07:41 pm
if its for clan training just use devmap to launch the maps and use cheats
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[LOD]Shadow~rb
General Member
Since: Dec 23, 2006
Posts: 5
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jan. 9, 2003 09:30 pm
Thank you all, you helped me a lot :)
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