| Author |
Topic: Activision takes back ownership of SOF2 |
| dysfunctional~rb |
General Member Since: Dec 23, 2006 Posts: 1994 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Tuesday, Jan. 7, 2003 02:25 pm |
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Blockbuster and Activision have been competing for the rights to control the flood of undocumented immigrants into the USA. Blockbuster was leading in the chase, having proven that nobody checks in with them and gets away for more than a week.... Now, in a bold move that has Bill Gates envious, Activision proves that you don't really own the games you buy from them.
Via its backdoor PunkBuster contract, Activision locks in its temporary (game rental) to just one person. That's right folks. Once on a server with the name "Putz boy," always on the server with the name "Putz boy."
What has happened?
As mentioned on a previous post, I like to change my player name depending on the luck I am having with that name... on that day. After playing with the name Ike for a while, I changed it to Biff (done it plenty of times before); Nachos server changed the name back to Ike. I double checked this just to be sure. Yep, sure enough... I don't own my name (gaming software) anymore.
Granted, it didn't kick me... It just changed my name back.
Flags have gone up on my usual run of conspiracy theories again: This is step one on invading your ownership. PunkBuster (always under the guise of making the game better for you) is locking in your player name to your cdkey... bet it is also locking in your hardware configuration (just like Microsoft... betcha!).
Now, it is just changing my name back. In the future it will just kick me until I get the name right... or it will kick me if I change my graphics card.... In the future, I will have to prove consistantly: one owner... one computer... on ip... one name.
If I am finished with the game, I will not be able to remove it from my hard drive and give it to someone to play.
If my fears of the future are not true, why do I not own my software to the degree that I can play online with any name I choose at any time. Please do not insult my meager IQ by suggesting that locking in a player name has anything to do with kicking cheaters online. What if a family takes turns playing online under different names (say, father-son)... Oh, I get it: buy another copy of the game for each person.
Am I just going off the wall again here (like I do sometimes).
Okay, rant over. |
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| Sinister~rb |
General Member Since: Dec 23, 2006 Posts: 53 Last: Dec 23, 2006 [view latest posts] |
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| Andrax~rb |
General Member Since: Dec 23, 2006 Posts: 892 Last: Dec 23, 2006 [view latest posts] |
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| Apoxol~rb |
General Member Since: Dec 23, 2006 Posts: 2139 Last: Dec 23, 2006 [view latest posts] |
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| dysfunctional~rb |
General Member Since: Dec 23, 2006 Posts: 1994 Last: Dec 23, 2006 [view latest posts] |
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Category: SoFII General Posted: Tuesday, Jan. 7, 2003 05:11 pm |
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I really didn't want to get into a discussion of license agreement (again)... just like I didn't want to get into a discussion about all the places you can openly buy used software. If it were truly a binding agreement in that regard there would be alot of people online... off-line and down the street from me in jail:
Go get 'em: "We operate 1064 stores in 46 states, Puerto Rico, Canada, Australia, New Zealand, Korea, Denmark, Norway, Italy, Sweden and Germany primarily under the names Electronics Boutique."
Actually, I said that I might want to give it away... not sell it. I do see this as a step for publishers to attempt to gain via a backdoor what they cannot (obviously) enforce in the courts.
Anyhow, I still fail to see what locking a name in has to do with kicking or banning someone from a server. If someone is causing trouble, ban 'em. An admin really doesn't attempt to truly identify someone by their name. The name is not the cd key or the ip.
What I really wanted to talk about is one more thing that puts a nail in the pc game coffin. Anything that discourages families playing pc games hurts the pc game business... and in turn Raven. I am not the enemy folks.
What locking a name in does is remove the flexibility from the game. It discourages different members of a family from taking turns to go online and play from the same computer. Different members of a family will use different names, ala starting different single player games.
.... I own the right to use it... just as I obviously own the right to sell it on Ebay if I wish (like the zillion other people do). But I do not. |
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| dysfunctional~rb |
General Member Since: Dec 23, 2006 Posts: 1994 Last: Dec 23, 2006 [view latest posts] |
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| RamRod~rb |
General Member Since: Dec 23, 2006 Posts: 2332 Last: Dec 23, 2006 [view latest posts] |
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| dysfunctional~rb |
General Member Since: Dec 23, 2006 Posts: 1994 Last: Dec 23, 2006 [view latest posts] |
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| xmc~rb |
General Member Since: Dec 23, 2006 Posts: 1227 Last: Dec 23, 2006 [view latest posts] |
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| dysfunctional~rb |
General Member Since: Dec 23, 2006 Posts: 1994 Last: Dec 23, 2006 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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