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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Texture isn't working properly
Galen~rb
General Member
Since: Dec 23, 2006
Posts: 367
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jan. 2, 2003 10:02 pm
Okay, I've finally got all that texture stuff worked out with my first map, so it won't show up wth missing textures when I distribute it.  I should be happy now, right?  Well, I would be if one of the textures hadn't suddenly stopped working properly after I copy/pasted it into my Textures folder from its original location.

The texture is Dangercity's "x_support" and here's how it's supposed to look:



Nice metal support structure, right?  That's also how it looked when I first complied the map and thought I had it ready to distribute.  However, after I copied it to my textures folder and changed the line in my .map file from "danger/x_support" to "ctf_river/x_support" this is how it looks:



Like I said, it DID work in my map until I tried to include the texture in my own folder.  Now, it looks like that.  A solid texture whereas you're supposed to be able to see around/through it.

Any idea what the problem is?  This is the only thing that stands in the way of my map being complete.
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Galen~rb
General Member
Since: Dec 23, 2006
Posts: 367
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jan. 2, 2003 10:49 pm
Ah-ha!  So, that's it!

Well, thank you very much.
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Blacksmith1~rb
General Member
Since: Dec 23, 2006
Posts: 2026
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jan. 2, 2003 11:34 pm
Make a new .shader (with notepad, then change the exstention) called yourmapname.shader put it in a folder named scripts add any shaders you need to it and save it in your .pk3

these shaders must have the new path to your texture folder in them or you will get missing texture crapola again.
example: his
Code Sample

textures/danger/x_support
{
surfaceparm metalsteps
surfaceparm trans
surfaceparm alphashadow
   surfaceparm nomarks
cull none
       nopicmip
{
map textures/danger/x_support.tga
blendFunc GL_ONE GL_ZERO
alphaFunc GE128
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}


Yours
Code Sample

textures/yourfolder/x_support
{
surfaceparm metalsteps
surfaceparm trans
surfaceparm alphashadow
   surfaceparm nomarks
cull none
       nopicmip
{
map textures/yourfolder/x_support.tga
blendFunc GL_ONE GL_ZERO
alphaFunc GE128
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}

also open shaderlist.txt and add yourmapname to it note the lack of .shader here or radiant won't see it.
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FliX~rb
General Member
Since: Dec 23, 2006
Posts: 8484
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Jan. 2, 2003 11:40 pm
this also happens

if u have the texture marked and hit "s" and type common/caulk itl be normal but if u have \ insted of / the texture will be shown without the shader effekt....
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Galen~rb
General Member
Since: Dec 23, 2006
Posts: 367
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jan. 3, 2003 12:08 am
Guys, thank you a million times over.  I was a bit upset that such a little thing was stopping me from having this map ready.  I knew it would be something that I had no clue how to fix.  Shader files?  Pfft!  I'd have never thought of that in a million years.

As soon as I test this map (by removing all my downloaded pk3s to be sure I'm not missing any textures) I'll finally be able to release it.

...whew....Thank goodness.
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WWAZman2001~rb
General Member
Since: Dec 23, 2006
Posts: 645
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jan. 3, 2003 02:08 am
one other small thing... did you ask M Kupfer  (spelling?) if it was ok to use his graphics? It's polite to ask BEFORE releasing a map hehe. Copyright info and all that. Think how you'd feel if someone made a map using textures you worked long and hard on.
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U.S.S. Speed~rb
General Member
Since: Dec 23, 2006
Posts: 9936
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jan. 3, 2003 03:06 am
What he said /\/\

If you would do a map with some of my texture without asking me, I would kick your butt quite hardly.
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Galen~rb
General Member
Since: Dec 23, 2006
Posts: 367
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jan. 3, 2003 03:33 am
The maker of Dangercity is apparently unreachable.  I've tried several times to contact him and Angel City's creator.  I've never had any luck.  When I submit the map to effiles, I plan to include in the read me credit to them for those textures and also I will state that if they wish their textures to be removed from the map to e-mail me and I will remove them immediately and re-submit the map to effiles without their textures.

Believe me, I have tried to contact them and ask permission to use these textures.  They haven't responded, so I can only assume that their out of the mapping game.  Still, if they want the textures removed, then they will be removed.

Edit - btw, I've just completed the map (I hope :) ) and have it available for download again.  Copy & paste the following URL and enjoy:

www.geocities.com/christmage/ctf_river.zip
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U.S.S. Speed~rb
General Member
Since: Dec 23, 2006
Posts: 9936
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jan. 3, 2003 03:35 am
Why you don't try to make your own?
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Galen~rb
General Member
Since: Dec 23, 2006
Posts: 367
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Jan. 3, 2003 03:39 am
Well, I will.  This is only my first map; I'm still VERY new to all this.  When I've learned more about textures, shaders, etc. then I will most certainly make my own stuff.  Right now though, I wouldn't have a clue how to :)
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