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Topic: Texture isn't working properly |
| Galen~rb |
General Member Since: Dec 23, 2006 Posts: 367 Last: Dec 23, 2006 [view latest posts] |
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Category: Star Trek Voyager: Elite Force MOD Support Posted: Thursday, Jan. 2, 2003 10:02 pm |
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Okay, I've finally got all that texture stuff worked out with my first map, so it won't show up wth missing textures when I distribute it. I should be happy now, right? Well, I would be if one of the textures hadn't suddenly stopped working properly after I copy/pasted it into my Textures folder from its original location. The texture is Dangercity's "x_support" and here's how it's supposed to look:  Nice metal support structure, right? That's also how it looked when I first complied the map and thought I had it ready to distribute. However, after I copied it to my textures folder and changed the line in my .map file from "danger/x_support" to "ctf_river/x_support" this is how it looks:  Like I said, it DID work in my map until I tried to include the texture in my own folder. Now, it looks like that. A solid texture whereas you're supposed to be able to see around/through it. Any idea what the problem is? This is the only thing that stands in the way of my map being complete. |
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| Galen~rb |
General Member Since: Dec 23, 2006 Posts: 367 Last: Dec 23, 2006 [view latest posts] |
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| Blacksmith1~rb |
General Member Since: Dec 23, 2006 Posts: 2026 Last: Dec 23, 2006 [view latest posts] |
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Category: Star Trek Voyager: Elite Force MOD Support Posted: Thursday, Jan. 2, 2003 11:34 pm |
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Make a new .shader (with notepad, then change the exstention) called yourmapname.shader put it in a folder named scripts add any shaders you need to it and save it in your .pk3 these shaders must have the new path to your texture folder in them or you will get missing texture crapola again. example: his | Code Sample | textures/danger/x_support { surfaceparm metalsteps surfaceparm trans surfaceparm alphashadow surfaceparm nomarks cull none nopicmip { map textures/danger/x_support.tga blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } }
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Yours
| Code Sample | textures/yourfolder/x_support { surfaceparm metalsteps surfaceparm trans surfaceparm alphashadow surfaceparm nomarks cull none nopicmip { map textures/yourfolder/x_support.tga blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } }
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also open shaderlist.txt and add yourmapname to it note the lack of .shader here or radiant won't see it. |
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| FliX~rb |
General Member Since: Dec 23, 2006 Posts: 8484 Last: Dec 23, 2006 [view latest posts] |
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| Galen~rb |
General Member Since: Dec 23, 2006 Posts: 367 Last: Dec 23, 2006 [view latest posts] |
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| WWAZman2001~rb |
General Member Since: Dec 23, 2006 Posts: 645 Last: Dec 23, 2006 [view latest posts] |
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| U.S.S. Speed~rb |
General Member Since: Dec 23, 2006 Posts: 9936 Last: Dec 23, 2006 [view latest posts] |
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| Galen~rb |
General Member Since: Dec 23, 2006 Posts: 367 Last: Dec 23, 2006 [view latest posts] |
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Category: Star Trek Voyager: Elite Force MOD Support Posted: Friday, Jan. 3, 2003 03:33 am |
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The maker of Dangercity is apparently unreachable. I've tried several times to contact him and Angel City's creator. I've never had any luck. When I submit the map to effiles, I plan to include in the read me credit to them for those textures and also I will state that if they wish their textures to be removed from the map to e-mail me and I will remove them immediately and re-submit the map to effiles without their textures. Believe me, I have tried to contact them and ask permission to use these textures. They haven't responded, so I can only assume that their out of the mapping game. Still, if they want the textures removed, then they will be removed. Edit - btw, I've just completed the map (I hope  ) and have it available for download again. Copy & paste the following URL and enjoy: www.geocities.com/christmage/ctf_river.zip |
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| U.S.S. Speed~rb |
General Member Since: Dec 23, 2006 Posts: 9936 Last: Dec 23, 2006 [view latest posts] |
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| Galen~rb |
General Member Since: Dec 23, 2006 Posts: 367 Last: Dec 23, 2006 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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