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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: The ominous Broadsword
TheDarkPoster~rb
General Member
Since: Dec 23, 2006
Posts: 18
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Thursday, Dec. 26, 2002 06:19 am
Yeah...well... what is the Function of all those broadsword variables...
or g_forcedamage ... does this change the energy of damage...moving/kinetic energy that is?
You know if you shoot a bullet into someone...is the amount of energy he receives higher when changing this...pushing him away further?
Well who cares...hehe... explain those broadsword variables to me :D
are they of interest to me?or should I leave them alone?
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xmc~rb
General Member
Since: Dec 23, 2006
Posts: 1227
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: SoFII Mapping
Posted: Saturday, Dec. 28, 2002 09:05 am
Quote
g_knockback
{
syntax "^2g_knockback <value>"
desc "Sets the amount of push a client gets for being shot by another client. The"
desc2 "default value is 700, set it higher to increase the amount of push and lower"
desc3 "to decrease the amount of push."
}
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TheDarkPoster~rb
General Member
Since: Dec 23, 2006
Posts: 18
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Saturday, Dec. 28, 2002 09:38 pm
Hehe thx ...but I already knew that ;)
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MODSonline.com Forums : Soldier of Fortune : SoFII Mapping

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