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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Da Implemetation of .dll
TheDarkPoster~rb
General Member
Since: Dec 23, 2006
Posts: 18
Last: Dec 23, 2006
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Level 1
Category: SoFII Mapping
Posted: Monday, Dec. 9, 2002 06:30 pm
Hi everybody..hehe I'm kinda new here and I wonder if anybody can tell me how to check those compiled sof2 .dlls ingame?

Is there any way at all...cause I don't  see any code specific Topics ,only mapping and skinning etc...
Is the source only for fun reading purposes ? :s17:
I know how to compile the .dlls ...
but can someone tell me which building configuration (release ,debug) I have to use?
How to check them ingame ...and how to make vms out of them...it doesn't have to be too detailed...
just a rough description of the 'workflow' hehe.
I read a part of the developers diary on a page...where he explained how to make mod's for sof 1...

Well I think you get the point...

Edit: I'm using M$ Visstudio 6

Thx in advance
TDP
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spike232~rb
General Member
Since: Dec 23, 2006
Posts: 5892
Last: Dec 23, 2006
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Level 10
Category: SoFII Mapping
Posted: Monday, Dec. 9, 2002 06:56 pm
the source is for mp only, so there are more posts relating to it in the mp mod forum, including this tut on compiling the source in to qvm's
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TheDarkPoster~rb
General Member
Since: Dec 23, 2006
Posts: 18
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Tuesday, Dec. 10, 2002 12:52 am
Thanks... at least that solved my 'no such file or directory' problem...
MP only hm? Well then why the heck does 'everybody' call it SP SDK...really sure that you can't use it for SP too?...if not...why didn't the guys  put the SP code in it too?  :s11:
Hmmmm hmm that kinda sux  :(  oh well...

Edit: Hmm ok I tried using the vm's for SP ...didn't seem to work...
so it looks like I only need those ext_data files like SOF2.wpn right?
hehe this is too high for me :s17: so  SP works without the vm's but MP doesn't ? Hmkay... :s7:
So how can I for example change that the player gets stunned by a grenade even if he doesn't look at the stunnade?
or weapon switch time?...player friction/movement rates...per second regeneration (ok wouldn't be realistic but who cares...exept mr mullins maybe heh)
Don't tell me I have to find every file which contains this info by myself :s5: ...thats all pretty confusing...
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MODSonline.com Forums : Soldier of Fortune : SoFII Mapping

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