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Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Coop in XBox Only
foyleman
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Category: In The News
Posted: Wednesday, Mar. 10, 2004 02:15 pm

An interview between Karthik Bala, CEO of Vicarious Visions and GamePro.com regarding DOOMIII reveals that the XBOX version of the game will have a coop game mode while the PC version will not.

"Our biggest addition for the Xbox is the ability to play the single player game with a friend in co-op mode."

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Foxhound
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Category: In The News
Posted: Wednesday, Mar. 10, 2004 02:37 pm
Figures.
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

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01001001 00100000 01100001 01101101 00100000 01000110 01101111 01111000 01101000 01101111 01110101 01101110 01100100
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TheSLiCK4212
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Category: In The News
Posted: Wednesday, Mar. 10, 2004 08:43 pm
Figures, Yeh... More like sucks.
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PleaseMYOB
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Posted: Thursday, Jul. 15, 2004 01:40 pm
[evil]
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rEdrUmMDK
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Posted: Thursday, Jul. 15, 2004 02:23 pm
Crappy XBox. The pc should come first and foremost. It is what made them all the money in the first place.
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PleaseMYOB
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Posted: Friday, Jul. 16, 2004 06:57 pm
AGAIN.....

[evil] [evil] [evil] [evil] [evil] [evil]
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RedTiger
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Posted: Saturday, Jul. 17, 2004 01:28 am
deja vu?

@_@

well of course, xbox gets the goodies, hehe its even free to run valve games on xbox now...heh, well for anyone wit an xbox it should be a fun exp either way...just stinks for pc users huhu :(

nothin finer than playin coop wit a friend in carolina, LOL (yes i stole that from the ford commercials)
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foyleman
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Category: In The News
Posted: Saturday, Jul. 17, 2004 01:31 am
You can download a sample of the theme song from the official website. It's gonna ROCK!.

http://www.doom3.com/
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PleaseMYOB
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Posted: Saturday, Jul. 17, 2004 06:48 pm
Quote:
Todd: That's a good question. The Xbox version, because it's in contemporaneous development with the PC. When it was started, basically was conceived as a console implementation of what we're trying to do on the PC, as opposed to a port where they take whatever we do on the PC and "boom" slap it on the Xbox. The Xbox version was designed from the ground up to support co-operative play over System Link and Xbox Live. There [were] some changes, concessions, considerations that had to be made from a lot of different standpoints in terms of stuff as mundane as how narrow the hallways are to the ability of the AI of the enemies to focus on one versus two players -- because it's no fun to play the co-op guy that the world seems to ignore -- to how the narrative of single-player story is told.

On the PC version, it was always conceived of as a purely single-player experience. The whole, "you're alone in your room and all the lights are turned out." It's an experience where we want you to be afraid to get up and turn the lights off because you're alone. Whereas, because the console market is different, because people like to play together. Now, we won't have the ability to do split-screen, but the console consumer is more, "Hey, we love co-op" and it's all supported within the Xbox with Xbox Live and System Link. It made a lot more sense for us when we were designing [the game] to include that feature, [which] was never considered to be a critical feature for the PC [version], given that our goal from the start with the PC version was to make it the best single-player game that id had ever made.




[puke]


That is a pathetic EXCUSE...
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