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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Resident Evil Mod ... Update
Jet~rb
General Member
Since: Dec 23, 2006
Posts: 153
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Wednesday, Nov. 20, 2002 05:16 pm
looks promising, but i have one question.

if the zombies are slow, then how will they be able to bite the cops? I know the cops have a stamina meter, but will they be as slow as the zombies when they are tired?
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Pvt:Hudson~rb
General Member
Since: Dec 23, 2006
Posts: 450
Last: Dec 23, 2006
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Level 5
Category: SoFII Mapping
Posted: Wednesday, Nov. 20, 2002 08:19 pm
A better idea for when cops don't reach a healthkit in time is that they turn into a zombie but don't switch teams - they are just a zombie for the remainder of the round. Plus you could argue that since they have only just turned into a zombie they haven't decomposed much and are thus faster and stronger than normal zombies. This will give the cops some incentive to protect their teammates.
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Arkule~rb
General Member
Since: Dec 23, 2006
Posts: 170
Last: Dec 23, 2006
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Level 4
Category: SoFII Mapping
Posted: Wednesday, Nov. 20, 2002 09:57 pm
When the cops run out of stamina, their maximum movement speed is the same as walking.
Zombies maximum movement speed is also somewhere around that of walking (not sure exactly how close).

In the gametypes that have the nemesis in them, the zombie that is chosen to be the nemesis has movement speed greater than that of cops.

After bitten and transformed into a zombie, a cop will at the end of the round be transfered back to his original team.  A transformed cop is just like all the normal zombies, except he'll have the same amount of life as when he was transformed.

Zombies, in order to make them harder to kill, have increased life, increased armor, reduced damage from weapons, and life regeneration of, I think, 1 life per second.

Although zombies cannot use guns, they can use projectiles such as knives and grenades.

I hope that somewhat clears up some of the balancing issues people may have...

And the map which you see in the screenshots will probably not be in the release of the mod... It was just something I made to test the gametypes.  If there is a shortage of maps, we might put it in, but it is a really small level.

On a final note, because of my lack of programing experience, some of the features are done in a way which probably isn't the most efficient, and may look a little funny... i'm not sure.
There has been no beta test yet, so the only testing done has been me opening multiple instances of the game on my computer and switching between them.
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SnapVirus~rb
General Member
Since: Dec 23, 2006
Posts: 130
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Wednesday, Nov. 20, 2002 10:23 pm
Hi,

we will post pics soon of weapon in game and one of our 1st done map =)

so if u are in kind of way intersted into joinnin our mod its really appreciated that u are : skinner, mapper, modeler, coder, or whatever its good ;)

because we are not a lot and we have a lot of work ...

thanks yall

ill post pics soon

SnapVirus
www.residentevilmod.fr.st
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