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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: SOF2 Coding Tutorial's
arkanis50~rb
General Member
Since: Dec 23, 2006
Posts: 736
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: SoFII Mapping
Posted: Sunday, Oct. 27, 2002 09:47 pm
Hi all,

At the moment I am mucking around with the SOF2 MP source code and seeing what things I can change. This has me thinking, how would coders like to contribute to a coding tutorial page - maybe hosted by PlanetSOF or a similar high profile SOF site? Also we could have tutorials on making game models and exporting them into SOF2, c/o Stannum and co. Fragger seems to have the skin making side of it under control - you rule Fragger :)

The main reason I suggest this is because the more information that is out there on SOF2 modding, the more interest there will be. Plus it gives those people who have a little experience in coding SOF2/Quake 3 or want to learn the extra incentive to keep going.

I know there are some good Quake 3 coding sites around which can be used, but maybe we need something a bit more specific for SOF2. I'm not thinking about any huge major coding jobs unless people want to, but fairly intermediate changes that will get people thinking and wanting to expand on them. IF people want to do detailed tutorials then so be it, that would be great.

At the moment I have a really simple tutorial almost done on making some changes to the MP scoreboard (extremely simple), currently working on a tutorial on changing that clip/bullets loading bar to pictures of SOF2 weapons going down the screen (just as a simple idea which could be expanded by modders), and also a tute on adding rotating doors to the SOF2 code (expanded and SOF2ified from a Quake 3 tute so I can't take credit for it).

Is this all "too little too late"? - are new mods for SOF2 pretty much dead in the water now? Who would be interested in contributing if this went ahead?

EDIT: What I would love to see is a tutorial on creating a class-based system. Ie. you pick your class on the menu and each class has different speeds, health, armor, weapons etc.  Has anyone created a class system yet?... I have seen a Quake 3 tute on it but it wasn't much help.

Ark
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UlT1MaT3~rb
General Member
Since: Dec 23, 2006
Posts: 87
Last: Dec 23, 2006
[view latest posts]
Level 3
Category: SoFII Mapping
Posted: Sunday, Oct. 27, 2002 09:57 pm
You are able to block out foul language

by make a file called

word.cfg

//This is where you can put foul language
//Include a maximum of 256 words
//Don't include spaces

####
f\/ck
fuc|<
fuc
fuk
fu<k
fvck
phuck
african american
nigga
nazi
gay
g@y
ghey
faggot
f@ggot
fag
f@g


UlT1MaT3

I will add some more things I am trying to add some stuff to the entities list..
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arkanis50~rb
General Member
Since: Dec 23, 2006
Posts: 736
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: SoFII Mapping
Posted: Sunday, Oct. 27, 2002 10:04 pm
Yeah, ManDown uses that system of word blocking.

If people want to write some tutorials and submit them to one centralised site then I'm sure someone will host them for us.

If people want to contribute then please drop a line here as to what tutes you could write and what level - beginner, intermediate or advanced.

Even some help with coding gametype would be great... we could use a lot of the stuff from these stickies too if the authors wanted to contribute them to one site for easy reference.

Ark
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Sevensins~rb
General Member
Since: Dec 23, 2006
Posts: 274
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: SoFII Mapping
Posted: Sunday, Oct. 27, 2002 11:28 pm
You do know he is talking about coding right? heh

And your posting stuff about mapping...
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slowJusko~rb
General Member
Since: Dec 23, 2006
Posts: 457
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: SoFII Mapping
Posted: Sunday, Oct. 27, 2002 11:42 pm
err, the file is 'wordlist.cfg' and it is only for ManDown.
And that aint 'code', it's a .cfg file.
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arkanis50~rb
General Member
Since: Dec 23, 2006
Posts: 736
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: SoFII Mapping
Posted: Monday, Oct. 28, 2002 07:27 am
Thanks for the stuff UlT1MaT3 but that's not the sort of 'code' I was talking about - I am talking about C++ code changes to the actual game engine. :)

No takers then? Oh well... might do up these few tutorials and upload them to my webspace down the track anyway.

Ark
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Sevensins~rb
General Member
Since: Dec 23, 2006
Posts: 274
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: SoFII Mapping
Posted: Monday, Oct. 28, 2002 06:28 pm
Quote (arkanis50 @ Oct. 28 2002, 01:27 am)
I am talking about C++ code changes to the actual game engine. :)

Its C and its not the engine, just the game source. :)

You could ask moddev.net to host you. They are a new place, but they have a good host (oktagone) and a good site going. They just need to be publicised more.

I'd like to help with that, but my time is tight already. If I do find some extra time, I'll make the compiling mini-tut into more of a tutorial format.
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ReverendTed~rb
General Member
Since: Dec 23, 2006
Posts: 2198
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: SoFII Mapping
Posted: Monday, Oct. 28, 2002 08:40 pm
I'd be willing to help out and answer what questions I can, though my coding knowledge is fairly rudimentary.
(You should see the source for tktmwtb...it's pretty silly.)
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Arkule~rb
General Member
Since: Dec 23, 2006
Posts: 170
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Monday, Oct. 28, 2002 10:02 pm
I could probably help out in some way or form.
I just don't know what to make a tutorial about... and I can't explain things to other people very well.
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UlT1MaT3~rb
General Member
Since: Dec 23, 2006
Posts: 87
Last: Dec 23, 2006
[view latest posts]
Level 3
Category: SoFII Mapping
Posted: Monday, Oct. 28, 2002 11:15 pm
Sorry, got you wrong I will try to see some things for C++ in Sof2
UlT1MaT3
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