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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: CODER: Wanted
Worf55~rb
General Member
Since: Dec 23, 2006
Posts: 1788
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Oct. 21, 2002 06:00 pm
Right!

I need a coder, flat out no thrills or sh!t, i NEED a coder!

This would be creating modes for Holomatch and tweak weapon code, which are Double-0 orientated, please refer to the 007 Website's Info Page (Site Under contruction)... for a more detailed information...

The mod would be ok without the coding, but not as fun and i doubt many people would download it, so i need need need a coder...

Any coder interested contact me in any way you can, heck even pigeon-mail is ok with me at this point!

Thanks for your time reading this....

Worf55, Leader, 007: Licence To Kill mod...
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TheSnerd~rb
General Member
Since: Dec 23, 2006
Posts: 80
Last: Dec 23, 2006
[view latest posts]
Level 3
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Oct. 21, 2002 06:05 pm
How come we have such a shortage of programmers here - seems like uncle Snerd would have to hold an online course or something...

Seriously though - you know, if I had the time, and believe me, at the moment I'm just to #### busy with school to do any coding on the comp, I would help you. I hope this mod will see the light of the day, because it's become a bit quiet in the last weeks.....
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Worf55~rb
General Member
Since: Dec 23, 2006
Posts: 1788
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Oct. 21, 2002 06:15 pm
Thanks alot Snerd, nice to hear some support  :s18:

Ya see, its plain and simple, you can have MajorTorks fantastic maps bundeld with skins and limited/basic weapons OR you can have a full on mod experience in Holomatch...

This is not a want, no i NEED a coder now, after the failure of W359R i need, not want, to put that void to rest before i go crazy, so i NEED a coder and need one now!

Come on programmers, there has to be one of you out there that can "help a brotha out"  :s20:
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KevinUK~rb
General Member
Since: Dec 23, 2006
Posts: 597
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Oct. 21, 2002 07:22 pm
If you dont get a coder, keep everything and convert it to EF2? I'm sure there will be a bigger community with that  :s18:
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AgentTux~rb
General Member
Since: Dec 23, 2006
Posts: 134
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Monday, Oct. 21, 2002 08:17 pm
This mod looks way too good to die!  I don't have too much time for stuff like this right now, but if you're just talking about some gametypes and and weapons code I can probably do it.  My im names are in my profile, email is agenttux[AT]charter[DOT]net
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Oct. 22, 2002 12:22 am
Quote (toonloon @ Oct. 21 2002, 5:39 pm)
Perhaps if the coding gets done you could bring it back to the Star Trek universe and have a game where it's Agent Bashir on the holodeck.

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7o'nine~rb
General Member
Since: Dec 23, 2006
Posts: 720
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Oct. 22, 2002 01:01 am
^hehe  :s20:

7
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Mr. Greg~rb
General Member
Since: Dec 23, 2006
Posts: 4960
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Oct. 22, 2002 01:23 am
Quote (Agent007 @ Oct. 21 2002, 7:22 pm)
Quote (toonloon @ Oct. 21 2002, 5:39 pm)
Perhaps if the coding gets done you could bring it back to the Star Trek universe and have a game where it's Agent Bashir on the holodeck.


Surely a Trekkie of your stature would know this Agent!

Bashir and O'Brien always reinacted Ancient Earth (Our time period) battles, plays, etc.
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Oct. 22, 2002 03:10 am
Okay, now Bashir... that was one of the 7 dwarves.  I know that much.  This O'Brien guy though... I'm sorry, I don't see how this all fits. *shrug*  You crazy trekkies. *giggle*
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Superrobster~rb
General Member
Since: Dec 23, 2006
Posts: 1011
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Oct. 22, 2002 09:17 am
Quote (Agent007 @ Oct. 21 2002, 7:22 pm)
Quote (toonloon @ Oct. 21 2002, 5:39 pm)
Perhaps if the coding gets done you could bring it back to the Star Trek universe and have a game where it's Agent Bashir on the holodeck.


Agent, you're a real biscuit eater sometimes. We don't care if you don't like Star Trek, so stfu and don't post anything next time.
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