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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: how i can set it harder
Pharao_FS~rb
General Member
Since: Dec 23, 2006
Posts: 114
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Monday, Sep. 30, 2002 07:08 pm
hi ,

if there a way to set the " example --> NPC_Prometheus_Snow_Sniper " extrem hard ( only perfect Headshots ? more aggresivity ?

if yes , please let me know how :)

thx for info

Pharao_FS
Pharao_FS Website
Pharao_FS and Marko Forum´s
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ShockRave~rb
General Member
Since: Dec 23, 2006
Posts: 58
Last: Dec 23, 2006
[view latest posts]
Level 3
Category: SoFII Mapping
Posted: Tuesday, Oct. 1, 2002 04:38 am
Quote (Pharao_FS @ Sep. 30 2002, 2:08 pm)
hi ,

if there a way to set the " example --> NPC_Prometheus_Snow_Sniper " extrem hard ( only perfect Headshots ? more aggresivity ?

if yes , please let me know how :)

thx for info

Pharao_FS
Pharao_FS Website
Pharao_FS and Marko Forum´s

Hey, Pharao_FS, First let me just say kudos for some really cool maps!

Anyway, try this:
(I copied this directly from the SOF2 Scripting.doc)

SET_HITLOC
Say you want to have one NPC shoot a specific location on another NPC,
You can do that with SET_HITLOC.  Just make sure to set this command before you do a SET_TASK ATTACK. Example:
   task ( "attack" )
   {
       set (  "SET_ENEMY", "carlos" );
       set (  "SET_HITLOC",  "Left Arm" );
       set (  "SET_TASK",  "Attack" );
   }
   dowait(“attack”)
Having it in a task means that once the attack is complete you can clear the hit location.  This way, with dowait- the designer can have a subsequent command that does a SET_HITLOC NULL. For example:
set(“SET_HITLOC”, “NULL”);

I am not sure by what you mean "more aggressive" mabey if you took a more "aggressive" NPC and bolted a sniper rifle to him and made him into the sniper he may have the characteristics of the agressive NPC with the look of the winter prometheus sniper..... just an idea.....

Also by creating navpaths you can control how aggresivley the NPC's move... for example: closing in on the enemy you can make the snipers move from point to point just behind the infantry. Hope this helps a bit.
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Pharao_FS~rb
General Member
Since: Dec 23, 2006
Posts: 114
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Tuesday, Oct. 1, 2002 09:04 am
yes it helps me more as a bit ..thx for fast reply :)

i go now to check out if all works fine
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mechanodroid~rb
General Member
Since: Dec 23, 2006
Posts: 154
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Wednesday, Oct. 2, 2002 02:59 am
Quote (Pharao_FS @ Oct. 01 2002, 04:04 am)
yes it helps me more as a bit ..thx for fast reply :)

i go now to check out if all works fine

To make them more deadly (in general) edit the .npc files, set their accuracy up to 1.0. You could also increase the hit points.  Guys with over 100 HP ignore the first pain event they receive this makes them more deadly.  Also make sure you use the "occupation" commando or soldier, thugs are stupid (on purpose for times when they are needed for fodder).
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