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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Nintendo Map (note the lack of 's)
Grand Nagus~rb
General Member
Since: Dec 23, 2006
Posts: 591
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Oct. 1, 2002 06:00 am
Quote (John Mullets @ Sep. 30 2002, 10:48 pm)
Emulator? Sorry, bye, bye.

I have a Super Nintendo and the Zelda game in a box in the closet (rest in peace) because I have an N Cube hooked up to the high-definition TV in the living room (lemme tell ya that 'StarFox Adventures' ROCKS! )  I play my old Super NES games on an emulator because there's no room on the TV to hook up the SNES (DVD player, VCR, cable, N Cube and Playstation are currently hooked to it).  

It sounds like you don't like emulation and I'm with you to a point.  I think that people who rip off console games and play 'em on emulators for free (they don't own the cartridge of that game) are pretty lame, and they rank right up there with people who rip off commercial PC games from newsgroups and the such.  But I own cartridges and the original console for all of the games that I play on the emulator, and the only reason I play those games on the emulator is for plain ol' convenience (sure beats dragging out the SNES console and disconnecting something else so I can hook it up to the TV) .

But this ain't an emulation forum so I'm done talking about it. :s19:
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WadeV~rb
General Member
Since: Dec 23, 2006
Posts: 569
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Oct. 1, 2002 08:26 am
Heh, thanx for the positive reply guys, I knew a lot of people loved that old game, but wow! Seems almost everyone knows of Zelda 3. As for emulating, me 2, I don't wanna have to hook up an old console that has been collecting dust at the far side of the attic for years to re-play Zelda, so I use an emulator - all completely legal :D

Anyhow, I'm at home when I'm meant to be somewhere else, must run like #### lol
L8rz
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Species8472~rb
General Member
Since: Dec 23, 2006
Posts: 2699
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Oct. 1, 2002 02:37 pm
Hypos = Hearts
Speed boots = Pegasus boots
Fed Ammo = small potion
Other Ammo = Large potion
Guns = Different swords/wands/boomerang

Um what else.....
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Grand Nagus~rb
General Member
Since: Dec 23, 2006
Posts: 591
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Oct. 1, 2002 04:15 pm
I finally checked out your map, WadeV.  It's pretty cool!  But here's some suggestions:

1)  Put in your 'readme' file that you need the EF Expansion Pack to play your map.  I don't have it installed and a LOT of the textures didn't show up.

2)  Recompile your map using the Full Light option.  It looks like you compiled your map but didn't compile any light into it (which is probably why it looks so bright).  If you DID compile lighting in your map and you have a bazillion lights in your map to light it up so bright, you should lower their intensity.  A lot of textures come off as being 'white' instead of having any texture color at all.  It also looks like you compiled your map using FastVis.  Recompile your map with the FullVis option and you can squeak out a few more FPS.  Oh, I know that there weren't a lot of light sources or shadows in the original Zelda game but adding some shadows and realistic lighting would be a cool artistic touch for your map! :s20:

3)  It's OK to betatest your map on your own computer while you map it, but it's always a good idea to test it on a friend's PC before you distribute it.  You can find a lot of distribution errors that are hard to find when you only test your map on your own computer.  If you play your map on your mapping computer, you'll always have access to all of the textures, sounds and music used in your map.  But if you test your map on a friend's computer, you can find out what files you forgot to include into your .pk3 file because they simply won't be there on your friend's computer.  For example, I always find stuff I forgot to include in my .pk3 file when I test it on my wife's computer.  I usually forget about some textures, sounds or music.  Hit the 'tilde' key to look in the EF console and see what errors appear while you play your map.  I didn't have the zelda music for your map, so I had to play it in silence (and I was looking forward to some Zelda tunes, too! ).

4)  Look for overlapping brushes in your .map file.  I noticed some flickering textures (like around the tree hole entering Kokiri Village, ladders, etc. ) , and they're usually caused by two brushes being on top of each other.  Pull the brushes off of each other so they're adjacent but not overlapping, and you'll get rid of the flickering.

Hope those suggestions help.  Your map is already pretty good, but it definitely has the potential to become awesome!

Good luck in your other maps.  Nintendo rox!
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WadeV~rb
General Member
Since: Dec 23, 2006
Posts: 569
Last: Dec 23, 2006
[view latest posts]
Level 6
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Oct. 2, 2002 09:17 am
Nagus, I have never released a Zelda map before, that was Ensign Kim's map! If you've got SG4Real2 and SGEGypt, they're my maps and you won't find many overlapping brushes there :p and I think you'll see the lighting is quite accurate in those 2 maps :D
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