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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Need help making a Zombie Character!!
mechanodroid~rb
General Member
Since: Dec 23, 2006
Posts: 154
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Wednesday, Oct. 2, 2002 01:24 pm
Two suggestions.  First, don't use a pain animation in place of the bite.  While that might look better let's start with something that is less likely to cause problems (trying to eliminate the possibilities here).  So use a "stand|breath" animation.  Second, turn on "hud npcconsole", then target the "zombie" and type "npcselect"  (usually we just bind a key to this).  Do a timescale to something like 0.2 if you have to, slow it down.  You want to see what anim he is playing BEFORE the attack starts and AFTER you think it should have started.  That information is in the lower right corner of the hud if I remember correctly.  If we get the anim names it's trying to play (but isn't) then we can get an idea of what is going wrong.
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brisck1~rb
General Member
Since: Dec 23, 2006
Posts: 11
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Wednesday, Oct. 2, 2002 02:29 pm
Quote
Two suggestions.  First, don't use a pain animation in place of the bite.  While that might look better let's start with something that is less likely to cause problems (trying to eliminate the possibilities here).  So use a "stand|breath" animation.  Second, turn on "hud npcconsole", then target the "zombie" and type "npcselect"  (usually we just bind a key to this).  Do a timescale to something like 0.2 if you have to, slow it down.  You want to see what anim he is playing BEFORE the attack starts and AFTER you think it should have started.  That information is in the lower right corner of the hud if I remember correctly.  If we get the anim names it's trying to play (but isn't) then we can get an idea of what is going wrong.


Hi, I replaced the pain animation with "m:\_animation\xsi\male01\stationary\any\stand\breathe\67plus\soldier\soldier

breathe01.xsi"

Anyway I went into the game and tried typing "hud npcconsole" in the console, but nothing happened so i couldnt tell what exact animations were playing, but from what I have observed the NPC will walk towards me, Stand (sometimes showing teeth and squinting) crouches briefly, stands (could be the breath anim?) and then it basically repeats from there.

Any ideas?  :s11:
I bet im just doing one thing wrong! :p
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mechanodroid~rb
General Member
Since: Dec 23, 2006
Posts: 154
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Wednesday, Oct. 2, 2002 03:44 pm
Quote (brisck1 @ Oct. 02 2002, 09:29 am)
Quote
Two suggestions.  First, don't use a pain animation in place of the bite.  While that might look better let's start with something that is less likely to cause problems (trying to eliminate the possibilities here).  So use a "stand|breath" animation.  Second, turn on "hud npcconsole", then target the "zombie" and type "npcselect"  (usually we just bind a key to this).  Do a timescale to something like 0.2 if you have to, slow it down.  You want to see what anim he is playing BEFORE the attack starts and AFTER you think it should have started.  That information is in the lower right corner of the hud if I remember correctly.  If we get the anim names it's trying to play (but isn't) then we can get an idea of what is going wrong.


Hi, I replaced the pain animation with "m:\_animation\xsi\male01\stationary\any\stand\breathe\67plus\soldier\soldier

breathe01.xsi"

Anyway I went into the game and tried typing "hud npcconsole" in the console, but nothing happened so i couldnt tell what exact animations were playing, but from what I have observed the NPC will walk towards me, Stand (sometimes showing teeth and squinting) crouches briefly, stands (could be the breath anim?) and then it basically repeats from there.

Any ideas?  :s11:
I bet im just doing one thing wrong! :p

Apparently that debug HUD was turned off for final release. :(

So he stops in front of you but doesn't cause damage?  I'll take a quick look in the code and see what might be preventing this from working.  But... I'm a bit busy today so probably won't have a definitive answer until tonight/tomorrow morning.
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brisck1~rb
General Member
Since: Dec 23, 2006
Posts: 11
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Wednesday, Oct. 2, 2002 06:15 pm
Cheers Mate
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brisck1~rb
General Member
Since: Dec 23, 2006
Posts: 11
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Monday, Oct. 7, 2002 10:57 am
Well it's been over a week now and im still having no joy. I think i may just give up on this mod. If Anyone has any suggestions please let me know!
:s14:
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SnapVirus~rb
General Member
Since: Dec 23, 2006
Posts: 130
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Thursday, Oct. 10, 2002 01:33 am
Hi,
thanx for ur help with dogs, but i have a question too,
can u look in "multiplayer mod" if its possible :D
it will be a reallllllll help
in Arkule's post
because he is trying to put dog in multiplayer and he has only 1 little question ;)
thanx again for ur help

cya
SnapVirus
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